dbfd7ab108
'static const' means, there must be at most one of these, and initialize it at compile time if possible or runtime if necessary. This leads to unexpected code execution, and TSAN* will complain about races on the guard variables. Generally 'constexpr' or 'const' are better choices. Neither can cause races: they're either intialized at compile time (constexpr) or intialized each time independently (const). This CL prefers constexpr where possible, and uses const where not. It even prefers constexpr over const where they don't make a difference... I want to have lots of examples of constexpr for people to see and mimic. The scoped-to-class static has nothing to do with any of this, and is not changed. * Not yet on the bots, which use an older TSAN. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005 Review-Url: https://codereview.chromium.org/2300623005
160 lines
5.8 KiB
C++
160 lines
5.8 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkPatchGrid.h"
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static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) {
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//draw control points
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SkPaint paint;
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SkPoint bottom[4];
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SkPatchUtils::getBottomCubic(cubics, bottom);
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SkPoint top[4];
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SkPatchUtils::getTopCubic(cubics, top);
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SkPoint left[4];
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SkPatchUtils::getLeftCubic(cubics, left);
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SkPoint right[4];
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SkPatchUtils::getRightCubic(cubics, right);
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paint.setColor(SK_ColorBLACK);
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paint.setStrokeWidth(0.5);
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SkPoint corners[4] = { bottom[0], bottom[3], top[0], top[3] };
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canvas->drawPoints(SkCanvas::kLines_PointMode, 4, bottom, paint);
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canvas->drawPoints(SkCanvas::kLines_PointMode, 2, bottom+1, paint);
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canvas->drawPoints(SkCanvas::kLines_PointMode, 4, top, paint);
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canvas->drawPoints(SkCanvas::kLines_PointMode, 4, left, paint);
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canvas->drawPoints(SkCanvas::kLines_PointMode, 4, right, paint);
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canvas->drawPoints(SkCanvas::kLines_PointMode, 2, top+1, paint);
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canvas->drawPoints(SkCanvas::kLines_PointMode, 2, left+1, paint);
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canvas->drawPoints(SkCanvas::kLines_PointMode, 2, right+1, paint);
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paint.setStrokeWidth(2);
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paint.setColor(SK_ColorRED);
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canvas->drawPoints(SkCanvas::kPoints_PointMode, 4, corners, paint);
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paint.setColor(SK_ColorBLUE);
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canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, bottom+1, paint);
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paint.setColor(SK_ColorCYAN);
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canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, top+1, paint);
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paint.setColor(SK_ColorYELLOW);
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canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, left+1, paint);
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paint.setColor(SK_ColorGREEN);
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canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, right+1, paint);
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}
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namespace skiagm {
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/**
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* This GM draws a grid of patches, it only uses colors so it could be considered a mesh gradient.
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*/
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class SkPatchGridGM : public GM {
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public:
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SkPatchGridGM() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("patch_grid");
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}
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SkISize onISize() override {
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return SkISize::Make(800, 800);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint paint;
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SkPoint vertices[4][5] = {
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{{50,50}, {150,50}, {250,50},{350,50},{450,50}},
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{{50,150}, {120,120}, {250,150},{350,150},{450,150}},
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{{50,250}, {150,250}, {250,250},{350,250},{450,250}},
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{{100,300}, {150,350}, {250,350},{350,350},{450,350}}
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};
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SkColor cornerColors[4][5] = {
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{SK_ColorBLUE, SK_ColorRED, SK_ColorBLUE, SK_ColorRED, SK_ColorBLUE},
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{SK_ColorRED, SK_ColorBLUE, SK_ColorRED, SK_ColorBLUE, SK_ColorRED},
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{SK_ColorBLUE, SK_ColorRED, SK_ColorBLUE, SK_ColorRED, SK_ColorBLUE},
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{SK_ColorRED, SK_ColorBLUE, SK_ColorRED, SK_ColorBLUE, SK_ColorRED},
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};
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SkPoint hrzCtrl[4][8] = {
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{{75,30},{125,45},{175,70},{225,20},{275,50},{325,50},{375,5},{425,90}},
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{{75,150},{125,150},{175,150},{225,150},{275,150},{325,150},{375,150},{425,150}},
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{{75,250},{125,250},{175,250},{225,250},{275,200},{325,150},{375,250},{425,250}},
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{{75,350},{125,350},{175,350},{225,350},{275,350},{325,350},{375,350},{425,350}}
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};
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SkPoint vrtCtrl[6][5] = {
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{{50,75},{150,75},{250,75},{350,75},{450,75}},
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{{50,125},{150,125},{250,125},{350,125},{450,125}},
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{{50,175},{150,175},{220,225},{350,175},{470,225}},
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{{50,225},{150,225},{220,175},{350,225},{470,155}},
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{{50,275},{150,275},{250,275},{350,275},{400,305}},
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{{50,325},{150,325},{250,325},{350,325},{450,325}}
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};
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constexpr int kRows = 3;
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constexpr int kCols = 4;
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canvas->scale(3, 3);
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SkPatchGrid grid(kRows, kCols, SkPatchGrid::kColors_VertexType, nullptr);
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for (int i = 0; i < kRows; i++) {
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for (int j = 0; j < kCols; j++) {
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SkPoint points[12];
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//set corners
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points[SkPatchUtils::kTopP0_CubicCtrlPts] = vertices[i][j];
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points[SkPatchUtils::kTopP3_CubicCtrlPts] = vertices[i][j + 1];
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points[SkPatchUtils::kBottomP0_CubicCtrlPts] = vertices[i + 1][j];
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points[SkPatchUtils::kBottomP3_CubicCtrlPts] = vertices[i + 1][j + 1];
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points[SkPatchUtils::kTopP1_CubicCtrlPts] = hrzCtrl[i][j * 2];
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points[SkPatchUtils::kTopP2_CubicCtrlPts] = hrzCtrl[i][j * 2 + 1];
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points[SkPatchUtils::kBottomP1_CubicCtrlPts] = hrzCtrl[i + 1][j * 2];
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points[SkPatchUtils::kBottomP2_CubicCtrlPts] = hrzCtrl[i + 1][j * 2 + 1];
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points[SkPatchUtils::kLeftP1_CubicCtrlPts] = vrtCtrl[i * 2][j];
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points[SkPatchUtils::kLeftP2_CubicCtrlPts] = vrtCtrl[i * 2 + 1][j];
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points[SkPatchUtils::kRightP1_CubicCtrlPts] = vrtCtrl[i * 2][j + 1];
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points[SkPatchUtils::kRightP2_CubicCtrlPts] = vrtCtrl[i * 2 + 1][j + 1];
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SkColor colors[4];
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colors[0] = cornerColors[i][j];
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colors[1] = cornerColors[i][j + 1];
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colors[3] = cornerColors[i + 1][j];
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colors[2] = cornerColors[i + 1][j + 1];
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grid.setPatch(j, i, points, colors, nullptr);
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}
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}
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grid.draw(canvas, paint);
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SkISize dims = grid.getDimensions();
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for (int y = 0; y < dims.height(); y++) {
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for (int x = 0; x < dims.width(); x++) {
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SkPoint cubics[12];
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grid.getPatch(x, y, cubics, nullptr, nullptr);
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draw_control_points(canvas, cubics);
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}
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}
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}
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private:
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typedef GM INHERITED;
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};
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DEF_GM(return new SkPatchGridGM;)
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}
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