0bd5578c31
"Constant" is an address space qualifier and can't be applied to a local variable. "Const" in GLSL (and hypothetically SkSL) is meant to apply to a constant expression regardless of address space. Our previous test was not finding any error because the optimizer was eliminating the constant expressions entirely. Change-Id: I6cfe8e2a621c79945b33e0166780d81e79890a1b Bug: skia:11304 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368517 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
16 lines
495 B
Metal
16 lines
495 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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const array<float, 4> test = array<float, 4>{1.0, 2.0, 3.0, 4.0};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor = float4(_globals.test[0], _globals.test[1], _globals.test[2], _globals.test[3]);
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return _out;
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}
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