abc3b78011
This takes away one of our gadgets for thwarting dead-code elimination in unit tests, but it's the right thing to do. Comma expression left- sides without side effects are clearly dead code. Change-Id: Iaee490b4a742d06a0a0be94cddaa69a51543d8f5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366719 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
91 lines
3.0 KiB
JavaScript
91 lines
3.0 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpName %_entrypoint "_entrypoint"
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OpName %main "main"
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OpName %_1_x "_1_x"
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OpName %_3_x "_3_x"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %52 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%18 = OpTypeFunction %v4float
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%_ptr_Function_float = OpTypePointer Function %float
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%v2float = OpTypeVector %float 2
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%34 = OpConstantComposite %v2float %float_1 %float_2
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%float_3 = OpConstant %float 3
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%float_4 = OpConstant %float 4
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%41 = OpConstantComposite %v2float %float_3 %float_4
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_entrypoint = OpFunction %void None %15
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%16 = OpLabel
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%17 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %17
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %18
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%19 = OpLabel
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%_1_x = OpVariable %_ptr_Function_float Function
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%_3_x = OpVariable %_ptr_Function_v2float Function
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OpStore %_1_x %float_1
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%23 = OpExtInst %float %1 Length %float_1
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OpStore %_1_x %23
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%25 = OpLoad %float %_1_x
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%24 = OpExtInst %float %1 Distance %25 %float_2
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OpStore %_1_x %24
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%28 = OpLoad %float %_1_x
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%27 = OpFMul %float %28 %float_2
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OpStore %_1_x %27
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%30 = OpLoad %float %_1_x
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%29 = OpExtInst %float %1 Normalize %30
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OpStore %_1_x %29
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OpStore %_3_x %34
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%35 = OpExtInst %float %1 Length %34
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%36 = OpCompositeConstruct %v2float %35 %35
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OpStore %_3_x %36
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%38 = OpLoad %v2float %_3_x
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%37 = OpExtInst %float %1 Distance %38 %41
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%42 = OpCompositeConstruct %v2float %37 %37
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OpStore %_3_x %42
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%44 = OpLoad %v2float %_3_x
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%43 = OpDot %float %44 %41
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%45 = OpCompositeConstruct %v2float %43 %43
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OpStore %_3_x %45
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%47 = OpLoad %v2float %_3_x
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%46 = OpExtInst %v2float %1 Normalize %47
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OpStore %_3_x %46
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%48 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%52 = OpLoad %v4float %48
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OpReturnValue %52
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OpFunctionEnd
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