c2c1b0c460
Change-Id: I2bd6bf9c368359a2b21861c1b6f621040d335111 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367056 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
16 lines
355 B
GLSL
16 lines
355 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 _1_v = testInputs;
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float _2_x = _1_v.x;
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float _3_y = _1_v.y;
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float _4_z = _1_v.z;
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float _5_w = _1_v.w;
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vec4 a = vec4(_2_x, _3_y, _4_z, _5_w);
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return a == vec4(-1.25, 0.0, 0.75, 2.25) ? colorGreen : colorRed;
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}
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