0ac6c15075
Change-Id: I44356aa781f208f4941dbeb617a30318e36c1081 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367062 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
96 lines
3.2 KiB
JavaScript
96 lines
3.2 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorWhite"
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OpMemberName %_UniformBuffer 1 "colorGreen"
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OpMemberName %_UniformBuffer 2 "colorRed"
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OpName %_entrypoint "_entrypoint"
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OpName %main "main"
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OpName %x "x"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 2 Offset 32
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OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %27 RelaxedPrecision
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OpDecorate %30 RelaxedPrecision
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OpDecorate %29 RelaxedPrecision
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OpDecorate %31 RelaxedPrecision
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OpDecorate %44 RelaxedPrecision
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OpDecorate %47 RelaxedPrecision
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OpDecorate %48 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%18 = OpTypeFunction %v4float
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%v2float = OpTypeVector %float 2
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%float_n1 = OpConstant %float -1
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%33 = OpConstantComposite %v2float %float_n1 %float_n1
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%v2bool = OpTypeVector %bool 2
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%_entrypoint = OpFunction %void None %15
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%16 = OpLabel
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%17 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %17
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %18
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%19 = OpLabel
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%x = OpVariable %_ptr_Function_v2float Function
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%37 = OpVariable %_ptr_Function_v4float Function
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%23 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%27 = OpLoad %v4float %23
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%28 = OpVectorShuffle %v2float %27 %27 0 1
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OpStore %x %28
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%30 = OpLoad %v2float %x
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%29 = OpFNegate %v2float %30
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OpStore %x %29
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%31 = OpLoad %v2float %x
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%34 = OpFOrdEqual %v2bool %31 %33
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%36 = OpAll %bool %34
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OpSelectionMerge %41 None
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OpBranchConditional %36 %39 %40
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%39 = OpLabel
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%42 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%44 = OpLoad %v4float %42
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OpStore %37 %44
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OpBranch %41
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%40 = OpLabel
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%45 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
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%47 = OpLoad %v4float %45
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OpStore %37 %47
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OpBranch %41
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%41 = OpLabel
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%48 = OpLoad %v4float %37
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OpReturnValue %48
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OpFunctionEnd
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