skia2/tests/sksl/shared/UnaryPositiveNegative.asm.frag
John Stiles 0ac6c15075 Reduce self-assignment expressions (x = x) into just x.
Change-Id: I44356aa781f208f4941dbeb617a30318e36c1081
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367062
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-02-10 20:00:05 +00:00

96 lines
3.2 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "colorWhite"
OpMemberName %_UniformBuffer 1 "colorGreen"
OpMemberName %_UniformBuffer 2 "colorRed"
OpName %_entrypoint "_entrypoint"
OpName %main "main"
OpName %x "x"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 2 Offset 32
OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %27 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
OpDecorate %44 RelaxedPrecision
OpDecorate %47 RelaxedPrecision
OpDecorate %48 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %v4float %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%15 = OpTypeFunction %void
%18 = OpTypeFunction %v4float
%v2float = OpTypeVector %float 2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%float_n1 = OpConstant %float -1
%33 = OpConstantComposite %v2float %float_n1 %float_n1
%v2bool = OpTypeVector %bool 2
%_ptr_Function_v4float = OpTypePointer Function %v4float
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%_entrypoint = OpFunction %void None %15
%16 = OpLabel
%17 = OpFunctionCall %v4float %main
OpStore %sk_FragColor %17
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %18
%19 = OpLabel
%x = OpVariable %_ptr_Function_v2float Function
%37 = OpVariable %_ptr_Function_v4float Function
%23 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%27 = OpLoad %v4float %23
%28 = OpVectorShuffle %v2float %27 %27 0 1
OpStore %x %28
%30 = OpLoad %v2float %x
%29 = OpFNegate %v2float %30
OpStore %x %29
%31 = OpLoad %v2float %x
%34 = OpFOrdEqual %v2bool %31 %33
%36 = OpAll %bool %34
OpSelectionMerge %41 None
OpBranchConditional %36 %39 %40
%39 = OpLabel
%42 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
%44 = OpLoad %v4float %42
OpStore %37 %44
OpBranch %41
%40 = OpLabel
%45 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
%47 = OpLoad %v4float %45
OpStore %37 %47
OpBranch %41
%41 = OpLabel
%48 = OpLoad %v4float %37
OpReturnValue %48
OpFunctionEnd