6bcfd35fda
These were not being generated because they were in the "settings" test group; we have switch-rewrite settings that also need to be tested. This was a blind spot in our golden output coverage; without these tests, there is very little switch-statement usage in our corpus. They are now in the SPIR-V test group as well. Change-Id: Ic23b726d00c3047f2d19f7f6dc41e58e600e991c Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534141 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Arman Uguray <armansito@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
91 lines
3.0 KiB
JavaScript
91 lines
3.0 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint_v OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpMemberName %_UniformBuffer 1 "colorRed"
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OpName %_entrypoint_v "_entrypoint_v"
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OpName %main "main"
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OpName %color "color"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %color RelaxedPrecision
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OpDecorate %32 RelaxedPrecision
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OpDecorate %33 RelaxedPrecision
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OpDecorate %41 RelaxedPrecision
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OpDecorate %43 RelaxedPrecision
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OpDecorate %45 RelaxedPrecision
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OpDecorate %46 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%float_0 = OpConstant %float 0
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%v2float = OpTypeVector %float 2
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%19 = OpConstantComposite %v2float %float_0 %float_0
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%23 = OpTypeFunction %v4float %_ptr_Function_v2float
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%_entrypoint_v = OpFunction %void None %15
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%16 = OpLabel
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%20 = OpVariable %_ptr_Function_v2float Function
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OpStore %20 %19
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%22 = OpFunctionCall %v4float %main %20
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OpStore %sk_FragColor %22
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %23
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%24 = OpFunctionParameter %_ptr_Function_v2float
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%25 = OpLabel
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%color = OpVariable %_ptr_Function_v4float Function
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%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%32 = OpLoad %v4float %28
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%33 = OpCompositeExtract %float %32 1
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%34 = OpConvertFToS %int %33
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OpSelectionMerge %35 None
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OpSwitch %34 %38 0 %36 1 %37
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%36 = OpLabel
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%39 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%41 = OpLoad %v4float %39
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OpStore %color %41
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OpBranch %35
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%37 = OpLabel
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%42 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%43 = OpLoad %v4float %42
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OpStore %color %43
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OpBranch %35
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%38 = OpLabel
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%44 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%45 = OpLoad %v4float %44
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OpStore %color %45
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OpBranch %35
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%35 = OpLabel
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%46 = OpLoad %v4float %color
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OpReturnValue %46
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OpFunctionEnd
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