3d32d768cd
The existing Light filter and the upcoming Lighting Shader both need a Point3 class Review URL: https://codereview.chromium.org/1229693009
131 lines
4.1 KiB
C++
131 lines
4.1 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// Unit tests for src/core/SkPoint3.cpp and its header
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#include "SkPoint3.h"
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#include "Test.h"
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static void test_eq_ops(skiatest::Reporter* reporter) {
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const SkPoint3 p0 = SkPoint3::Make(0, 0, 0);
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const SkPoint3 p1 = SkPoint3::Make(1, 1, 1);
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const SkPoint3 p2 = SkPoint3::Make(1, 1, 1);
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REPORTER_ASSERT(reporter, p0 != p1);
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REPORTER_ASSERT(reporter, p1 == p2);
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}
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static void test_ops(skiatest::Reporter* reporter) {
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SkPoint3 v = SkPoint3::Make(1, 1, 1);
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v.normalize();
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(v.length(), SK_Scalar1));
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// scale
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SkPoint3 p = v.makeScale(3.0f);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(p.length(), 3.0f));
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p.scale(1.0f/3.0f);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(p.length(), SK_Scalar1));
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SkPoint3 p1 = SkPoint3::Make(20.0f, 2.0f, 10.0f);
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SkPoint3 p2 = -p1;
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// -
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p = p1 - p1;
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(p.x(), 0.0f));
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(p.y(), 0.0f));
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(p.z(), 0.0f));
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// +
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p = p1 + p2;
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(p.x(), 0.0f));
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(p.y(), 0.0f));
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(p.z(), 0.0f));
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}
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static void test_dot(skiatest::Reporter* reporter) {
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const SkPoint3 xAxis = SkPoint3::Make(1.0f, 0.0f, 0.0f);
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const SkPoint3 yAxis = SkPoint3::Make(0.0f, 1.0f, 0.0f);
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const SkPoint3 zAxis = SkPoint3::Make(0.0f, 0.0f, 1.0f);
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SkScalar dot = xAxis.dot(yAxis);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dot, 0.0f));
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dot = yAxis.dot(zAxis);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dot, 0.0f));
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dot = zAxis.dot(xAxis);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dot, 0.0f));
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SkPoint3 v = SkPoint3::Make(13.0f, 2.0f, 7.0f);
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v.normalize();
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dot = v.dot(v);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dot, 1.0f));
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v = SkPoint3::Make(SK_ScalarRoot2Over2, SK_ScalarRoot2Over2, 0.0f);
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dot = xAxis.dot(v);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dot, SK_ScalarRoot2Over2));
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dot = yAxis.dot(v);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(dot, SK_ScalarRoot2Over2));
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}
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static void test_length(skiatest::Reporter* reporter,
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SkScalar x, SkScalar y, SkScalar z, SkScalar expectedLen) {
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SkPoint3 point = SkPoint3::Make(x, y, z);
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SkScalar s1 = point.length();
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SkScalar s2 = SkPoint3::Length(x, y, z);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(s1, s2));
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(s1, expectedLen));
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}
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static void test_normalize(skiatest::Reporter* reporter,
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SkScalar x, SkScalar y, SkScalar z, SkScalar expectedLen) {
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SkPoint3 point = SkPoint3::Make(x, y, z);
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bool result = point.normalize();
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SkScalar newLength = point.length();
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if (0 == expectedLen) {
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const SkPoint3 empty = SkPoint3::Make(0.0f, 0.0f, 0.0f);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(newLength, 0));
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REPORTER_ASSERT(reporter, !result);
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REPORTER_ASSERT(reporter, point == empty);
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} else {
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(newLength, SK_Scalar1));
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REPORTER_ASSERT(reporter, result);
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}
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}
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DEF_TEST(Point3, reporter) {
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test_eq_ops(reporter);
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test_ops(reporter);
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test_dot(reporter);
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static const struct {
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SkScalar fX;
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SkScalar fY;
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SkScalar fZ;
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SkScalar fLength;
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} gRec[] = {
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{ 0.0f, 0.0f, 0.0f, 0.0f },
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{ 0.3f, 0.4f, 0.5f, SK_ScalarRoot2Over2 },
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{ 1.0e-37f, 1.0e-37f, 1.0e-37f, 0.0f }, // underflows
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{ 3.4e38f, 0.0f, 0.0f, 3.4e38f } // overflows
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};
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for (size_t i = 0; i < SK_ARRAY_COUNT(gRec); ++i) {
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test_length(reporter, gRec[i].fX, gRec[i].fY, gRec[i].fZ, gRec[i].fLength);
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test_normalize(reporter, gRec[i].fX, gRec[i].fY, gRec[i].fZ, gRec[i].fLength);
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}
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}
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