skia2/tests/sksl/intrinsics/golden/IntBitsToFloat.glsl
John Stiles 2aa76823b5 Fix floatBitsToInt family of intrinsics and add tests.
floatBitsToUint was missing from our intrinsic list entirely, and
u?intBitsToFloat were misspelled.

These intrinsics aren't implemented in SPIR-V or Metal either, but that
will be handled in followup CLs.

Change-Id: Iaf9b9d5a2e46e25d41eef71903fad8bd1c177d4e
Bug: skia:11071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342757
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-10 15:33:48 +00:00

7 lines
90 B
GLSL

out vec4 sk_FragColor;
in int a;
void main() {
sk_FragColor.x = intBitsToFloat(a);
}