1991f5502e
Prevents logging from cluttering the stats. Better handles limited memory. Bug: skia: Change-Id: I12c1a46875fd9120938cab520ef70de69c451ad8 Reviewed-on: https://skia-review.googlesource.com/110642 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Kevin Lubick <kjlubick@google.com>
275 lines
7.5 KiB
C++
275 lines
7.5 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Fuzz.h"
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#include "SkCanvas.h"
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#include "SkCommonFlags.h"
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#include "SkGradientShader.h"
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#include "SkSurface.h"
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#include "SkTLazy.h"
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#include <algorithm>
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#include <vector>
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const int MAX_COUNT = 400;
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void makeMatrix(Fuzz* fuzz, SkMatrix* m) {
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SkScalar mat[9];
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fuzz->nextN(mat, 9);
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m->set9(mat);
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}
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void initGradientParams(Fuzz* fuzz, std::vector<SkColor>* colors,
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std::vector<SkScalar>* pos, SkShader::TileMode* mode) {
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int count;
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fuzz->nextRange(&count, 0, MAX_COUNT);
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// Use a uint8_t to conserve bytes. This makes our "fuzzed bytes footprint"
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// smaller, which leads to more efficient fuzzing.
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uint8_t m;
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fuzz->nextRange(&m, 0, 2);
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*mode = static_cast<SkShader::TileMode>(m);
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colors->clear();
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pos ->clear();
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for (int i = 0; i < count; i++) {
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SkColor c;
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SkScalar s;
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fuzz->next(&c, &s);
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colors->push_back(c);
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pos ->push_back(s);
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}
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if (count) {
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std::sort(pos->begin(), pos->end());
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// The order matters. If count == 1, we want pos == 0.
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(*pos)[count - 1] = 1;
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(*pos)[0] = 0;
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}
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}
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static void logOptionalMatrix(const char* label, const SkMatrix* m) {
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if (!m) {
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return;
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}
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SkDEBUGF((" %s: [ ", label));
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for (int i = 0; i < 9; ++i) {
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SkDEBUGF(("%.9g ", m->get(i)));
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}
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SkDEBUGF(("]\n"));
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}
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static void logLinearGradient(const SkPoint pts[2],
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const std::vector<SkColor>& colors,
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const std::vector<SkScalar> pos,
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SkShader::TileMode mode,
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uint32_t flags,
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const SkMatrix* localMatrix,
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const SkMatrix* globalMatrix) {
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if (!FLAGS_verbose) {
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return;
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}
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SkDebugf("--- fuzzLinearGradient ---\n");
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SkDebugf(" pts:\t\t[ (%.9g %.9g) (%.9g %.9g) ]\n",
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pts[0].x(), pts[0].y(), pts[1].x(), pts[1].y());
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SkDebugf(" colors:\t[ ");
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for (auto color : colors) {
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SkDebugf("0x%x ", color);
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}
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SkDebugf("]\n pos:\t\t");
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if (pos.empty()) {
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SkDebugf("nullptr");
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} else {
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SkDebugf("[ ");
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for (auto p : pos) {
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SkDebugf("%f ", p);
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}
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}
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SkDebugf("]\n");
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static const char* gModeName[] = {
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"kClamp_TileMode", "kRepeat_TileMode", "kMirror_TileMode"
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};
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SkASSERT(mode < SK_ARRAY_COUNT(gModeName));
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SkDebugf(" mode:\t\t%s\n", gModeName[mode]);
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SkDebugf(" flags:\t0x%x\n", flags);
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logOptionalMatrix("local matrix", localMatrix);
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logOptionalMatrix("global matrix", globalMatrix);
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}
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void fuzzLinearGradient(Fuzz* fuzz) {
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SkPoint pts[2];
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fuzz->next(&pts[0].fX, &pts[0].fY, &pts[1].fX, &pts[1].fY);
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bool useLocalMatrix, useGlobalMatrix;
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fuzz->next(&useLocalMatrix, &useGlobalMatrix);
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std::vector<SkColor> colors;
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std::vector<SkScalar> pos;
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SkShader::TileMode mode;
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initGradientParams(fuzz, &colors, &pos, &mode);
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SkPaint p;
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uint32_t flags;
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fuzz->next(&flags);
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SkTLazy<SkMatrix> localMatrix;
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if (useLocalMatrix) {
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makeMatrix(fuzz, localMatrix.init());
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}
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p.setShader(SkGradientShader::MakeLinear(pts, colors.data(), pos.data(),
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colors.size(), mode, flags, localMatrix.getMaybeNull()));
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sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
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if (useGlobalMatrix) {
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SkMatrix gm;
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makeMatrix(fuzz, &gm);
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logLinearGradient(pts, colors, pos, mode, flags, localMatrix.getMaybeNull(), &gm);
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SkCanvas* c = surface->getCanvas();
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c->setMatrix(gm);
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c->drawPaint(p);
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} else {
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logLinearGradient(pts, colors, pos, mode, flags, localMatrix.getMaybeNull(), nullptr);
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surface->getCanvas()->drawPaint(p);
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}
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}
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void fuzzRadialGradient(Fuzz* fuzz) {
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SkPoint center;
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fuzz->next(¢er.fX, ¢er.fY);
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SkScalar radius;
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bool useLocalMatrix, useGlobalMatrix;
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fuzz->next(&radius, &useLocalMatrix, &useGlobalMatrix);
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std::vector<SkColor> colors;
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std::vector<SkScalar> pos;
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SkShader::TileMode mode;
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initGradientParams(fuzz, &colors, &pos, &mode);
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SkPaint p;
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uint32_t flags;
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fuzz->next(&flags);
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SkTLazy<SkMatrix> localMatrix;
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if (useLocalMatrix) {
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makeMatrix(fuzz, localMatrix.init());
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}
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p.setShader(SkGradientShader::MakeRadial(center, radius, colors.data(),
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pos.data(), colors.size(), mode, flags, localMatrix.getMaybeNull()));
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sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
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if (useGlobalMatrix) {
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SkMatrix gm;
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makeMatrix(fuzz, &gm);
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SkCanvas* c = surface->getCanvas();
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c->setMatrix(gm);
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c->drawPaint(p);
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} else {
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surface->getCanvas()->drawPaint(p);
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}
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}
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void fuzzTwoPointConicalGradient(Fuzz* fuzz) {
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SkPoint start;
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fuzz->next(&start.fX, &start.fY);
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SkPoint end;
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fuzz->next(&end.fX, &end.fY);
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SkScalar startRadius, endRadius;
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bool useLocalMatrix, useGlobalMatrix;
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fuzz->next(&startRadius, &endRadius, &useLocalMatrix, &useGlobalMatrix);
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std::vector<SkColor> colors;
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std::vector<SkScalar> pos;
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SkShader::TileMode mode;
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initGradientParams(fuzz, &colors, &pos, &mode);
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SkPaint p;
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uint32_t flags;
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fuzz->next(&flags);
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SkTLazy<SkMatrix> localMatrix;
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if (useLocalMatrix) {
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makeMatrix(fuzz, localMatrix.init());
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}
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p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius,
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end, endRadius, colors.data(), pos.data(), colors.size(), mode,
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flags, localMatrix.getMaybeNull()));
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sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
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if (useGlobalMatrix) {
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SkMatrix gm;
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makeMatrix(fuzz, &gm);
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SkCanvas* c = surface->getCanvas();
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c->setMatrix(gm);
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c->drawPaint(p);
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} else {
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surface->getCanvas()->drawPaint(p);
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}
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}
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void fuzzSweepGradient(Fuzz* fuzz) {
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SkScalar cx, cy;
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bool useLocalMatrix, useGlobalMatrix;
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fuzz->next(&cx, &cy, &useLocalMatrix, &useGlobalMatrix);
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std::vector<SkColor> colors;
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std::vector<SkScalar> pos;
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SkShader::TileMode mode;
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initGradientParams(fuzz, &colors, &pos, &mode);
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SkPaint p;
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if (useLocalMatrix) {
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SkMatrix m;
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makeMatrix(fuzz, &m);
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uint32_t flags;
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fuzz->next(&flags);
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p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
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pos.data(), colors.size(), flags, &m));
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} else {
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p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
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pos.data(), colors.size()));
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}
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sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
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if (useGlobalMatrix) {
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SkMatrix gm;
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makeMatrix(fuzz, &gm);
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SkCanvas* c = surface->getCanvas();
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c->setMatrix(gm);
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c->drawPaint(p);
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} else {
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surface->getCanvas()->drawPaint(p);
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}
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}
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DEF_FUZZ(Gradients, fuzz) {
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uint8_t i;
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fuzz->next(&i);
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switch(i) {
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case 0:
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SkDEBUGF(("LinearGradient\n"));
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fuzzLinearGradient(fuzz);
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return;
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case 1:
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SkDEBUGF(("RadialGradient\n"));
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fuzzRadialGradient(fuzz);
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return;
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case 2:
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SkDEBUGF(("TwoPointConicalGradient\n"));
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fuzzTwoPointConicalGradient(fuzz);
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return;
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}
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SkDEBUGF(("SweepGradient\n"));
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fuzzSweepGradient(fuzz);
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return;
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}
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