8ee4e601f9
Reason for revert: likely causing es rendering errors. Original issue's description: > some cleanup around GrGpu/GrDrawTarget copySurface > > Committed: https://skia.googlesource.com/skia/+/e9aa5dc4d5906788eaf691d7c69f1494928f401d TBR=joshualitt@google.com NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/763593002
186 lines
6.4 KiB
C++
186 lines
6.4 KiB
C++
|
|
/*
|
|
* Copyright 2013 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "GrTest.h"
|
|
|
|
#include "GrInOrderDrawBuffer.h"
|
|
#include "GrResourceCache2.h"
|
|
|
|
void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) {
|
|
SkASSERT(!fContext);
|
|
|
|
fContext.reset(SkRef(ctx));
|
|
fDrawTarget.reset(SkRef(target));
|
|
|
|
SkNEW_IN_TLAZY(&fACR, GrDrawTarget::AutoClipRestore, (target));
|
|
SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target));
|
|
}
|
|
|
|
void GrContext::getTestTarget(GrTestTarget* tar) {
|
|
this->flush();
|
|
// We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
|
|
// then disconnects. This would help prevent test writers from mixing using the returned
|
|
// GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
|
|
// until ~GrTestTarget().
|
|
tar->init(this, fDrawBuffer);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) {
|
|
fMaxTextureSizeOverride = maxTextureSizeOverride;
|
|
}
|
|
|
|
void GrContext::purgeAllUnlockedResources() {
|
|
fResourceCache2->purgeAllUnlocked();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Code for the mock context. It's built on a mock GrGpu class that does nothing.
|
|
////
|
|
|
|
#include "GrBufferAllocPool.h"
|
|
#include "GrInOrderDrawBuffer.h"
|
|
#include "GrGpu.h"
|
|
|
|
class GrOptDrawState;
|
|
|
|
class MockGpu : public GrGpu {
|
|
public:
|
|
MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); }
|
|
virtual ~MockGpu() { }
|
|
virtual bool canWriteTexturePixels(const GrTexture*,
|
|
GrPixelConfig srcConfig) const SK_OVERRIDE {
|
|
return true;
|
|
}
|
|
|
|
virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
|
|
int left, int top,
|
|
int width, int height,
|
|
GrPixelConfig config,
|
|
size_t rowBytes) const SK_OVERRIDE { return false; }
|
|
virtual void buildProgramDesc(const GrOptDrawState&,
|
|
const GrProgramDesc::DescInfo&,
|
|
GrGpu::DrawType,
|
|
GrProgramDesc* desc) SK_OVERRIDE { }
|
|
|
|
virtual void discard(GrRenderTarget*) SK_OVERRIDE { }
|
|
|
|
virtual bool canCopySurface(const GrSurface* dst,
|
|
const GrSurface* src,
|
|
const SkIRect& srcRect,
|
|
const SkIPoint& dstPoint) SK_OVERRIDE { return false; };
|
|
|
|
virtual bool copySurface(GrSurface* dst,
|
|
GrSurface* src,
|
|
const SkIRect& srcRect,
|
|
const SkIPoint& dstPoint) SK_OVERRIDE { return false; };
|
|
|
|
private:
|
|
virtual void onResetContext(uint32_t resetBits) { };
|
|
virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
|
|
const void* srcData,
|
|
size_t rowBytes) SK_OVERRIDE {
|
|
return NULL;
|
|
}
|
|
|
|
virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
|
|
const void* srcData) SK_OVERRIDE {
|
|
return NULL;
|
|
}
|
|
|
|
virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE {
|
|
return NULL;
|
|
}
|
|
|
|
virtual GrRenderTarget* onWrapBackendRenderTarget(
|
|
const GrBackendRenderTargetDesc&) SK_OVERRIDE {
|
|
return NULL;
|
|
}
|
|
|
|
virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE {
|
|
return NULL;
|
|
}
|
|
|
|
virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE {
|
|
return NULL;
|
|
}
|
|
|
|
virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
|
|
bool canIgnoreRect) SK_OVERRIDE { }
|
|
|
|
virtual void onClearStencilClip(GrRenderTarget*,
|
|
const SkIRect& rect,
|
|
bool insideClip) SK_OVERRIDE { }
|
|
|
|
virtual void onDraw(const GrOptDrawState&, const GrDrawTarget::DrawInfo&) SK_OVERRIDE { }
|
|
virtual bool onReadPixels(GrRenderTarget* target,
|
|
int left, int top, int width, int height,
|
|
GrPixelConfig,
|
|
void* buffer,
|
|
size_t rowBytes) SK_OVERRIDE {
|
|
return false;
|
|
}
|
|
|
|
virtual bool onWriteTexturePixels(GrTexture* texture,
|
|
int left, int top, int width, int height,
|
|
GrPixelConfig config, const void* buffer,
|
|
size_t rowBytes) SK_OVERRIDE {
|
|
return false;
|
|
}
|
|
|
|
virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE {
|
|
return;
|
|
}
|
|
|
|
virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width,
|
|
int height) SK_OVERRIDE {
|
|
return false;
|
|
}
|
|
|
|
virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE {
|
|
return false;
|
|
}
|
|
|
|
virtual bool flushGraphicsState(const GrOptDrawState&, DrawType) SK_OVERRIDE {
|
|
return false;
|
|
}
|
|
|
|
virtual void clearStencil(GrRenderTarget* target) SK_OVERRIDE { }
|
|
|
|
virtual void didAddGpuTraceMarker() SK_OVERRIDE { }
|
|
virtual void didRemoveGpuTraceMarker() SK_OVERRIDE { }
|
|
|
|
typedef GrGpu INHERITED;
|
|
};
|
|
|
|
GrContext* GrContext::CreateMockContext() {
|
|
GrContext* context = SkNEW_ARGS(GrContext, (Options()));
|
|
|
|
context->initMockContext();
|
|
return context;
|
|
}
|
|
|
|
void GrContext::initMockContext() {
|
|
SkASSERT(NULL == fGpu);
|
|
fGpu = SkNEW_ARGS(MockGpu, (this));
|
|
SkASSERT(fGpu);
|
|
this->initCommon();
|
|
|
|
// We delete these because we want to test the cache starting with zero resources. Also, none of
|
|
// these objects are required for any of tests that use this context. TODO: make stop allocating
|
|
// resources in the buffer pools.
|
|
SkDELETE(fDrawBuffer);
|
|
SkDELETE(fDrawBufferVBAllocPool);
|
|
SkDELETE(fDrawBufferIBAllocPool);
|
|
|
|
fDrawBuffer = NULL;
|
|
fDrawBufferVBAllocPool = NULL;
|
|
fDrawBufferIBAllocPool = NULL;
|
|
}
|