c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
19 lines
896 B
C++
19 lines
896 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=cd203a3f9c5fb68272f21f302dd54fbc
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REG_FIDDLE(ImageInfo_makeWH, 256, 144, false, 3) {
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void draw(SkCanvas* canvas) {
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SkImageInfo canvasImageInfo = canvas->imageInfo();
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SkRect canvasBounds = SkRect::Make(canvasImageInfo.bounds());
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canvas->drawBitmapRect(source, source.bounds(), canvasBounds, nullptr);
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SkImageInfo insetImageInfo =
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canvasImageInfo.makeWH(canvasBounds.width() / 2, canvasBounds.height() / 2);
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SkBitmap inset;
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inset.allocPixels(insetImageInfo);
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SkCanvas offscreen(inset);
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offscreen.drawBitmapRect(source, source.bounds(), SkRect::Make(inset.bounds()), nullptr);
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canvas->drawBitmap(inset, canvasBounds.width() / 4, canvasBounds.height() / 4);
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}
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} // END FIDDLE
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