ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
15 lines
242 B
GLSL
15 lines
242 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
float get_f() {
|
|
{
|
|
return abs(2.0);
|
|
}
|
|
return abs(5.0);
|
|
}
|
|
vec4 main() {
|
|
float result = get_f();
|
|
return result == 2.0 ? colorGreen : colorRed;
|
|
}
|