c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
18 lines
739 B
C++
18 lines
739 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=2c5c4230ccd2861a5d15b7cd2764ab6e
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REG_FIDDLE(Bitmap_erase, 256, 70, false, 0) {
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void draw(SkCanvas* canvas) {
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SkBitmap bitmap;
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bitmap.allocPixels(SkImageInfo::MakeN32(2, 2, kPremul_SkAlphaType));
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bitmap.erase(0x7fff7f3f, SkIRect::MakeWH(1, 1));
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bitmap.erase(0x7f7f3fff, SkIRect::MakeXYWH(0, 1, 1, 1));
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bitmap.erase(0x7f3fff7f, SkIRect::MakeXYWH(1, 0, 1, 1));
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bitmap.erase(0x7f1fbf5f, SkIRect::MakeXYWH(1, 1, 1, 1));
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canvas->scale(25, 25);
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canvas->drawBitmap(bitmap, 0, 0);
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canvas->drawBitmap(bitmap, .5f, .5f);
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}
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} // END FIDDLE
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