c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
26 lines
979 B
C++
26 lines
979 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=8b26507690b71462f44642b911890bbf
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REG_FIDDLE(Dither_a, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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SkBitmap bm16;
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bm16.allocPixels(SkImageInfo::Make(32, 32, kRGB_565_SkColorType, kOpaque_SkAlphaType));
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SkCanvas c16(bm16);
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SkPaint colorPaint;
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for (auto dither : { false, true } ) {
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colorPaint.setDither(dither);
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for (auto colors : { 0xFF333333, 0xFF666666, 0xFF999999, 0xFFCCCCCC } ) {
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for (auto mask : { 0xFFFF0000, 0xFF00FF00, 0xFF0000FF, 0xFFFFFFFF } ) {
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colorPaint.setColor(colors & mask);
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c16.drawRect({0, 0, 8, 4}, colorPaint);
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c16.translate(8, 0);
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}
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c16.translate(-32, 4);
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}
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}
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canvas->scale(8, 8);
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canvas->drawBitmap(bm16, 0, 0);
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}
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} // END FIDDLE
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