skia2/docs/examples/Matrix_mapPoints.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

22 lines
732 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=f99dcb00296d0c56b6c0e178e94b3534
REG_FIDDLE(Matrix_mapPoints, 256, 256, false, 0) {
void draw(SkCanvas* canvas) {
SkMatrix matrix;
matrix.reset();
const int count = 4;
SkPoint src[count];
matrix.mapRectToQuad(src, {40, 70, 180, 220} );
SkPaint paint;
paint.setARGB(77, 23, 99, 154);
for (int i = 0; i < 5; ++i) {
SkPoint dst[count];
matrix.mapPoints(dst, src, count);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, count, dst, paint);
matrix.preRotate(35, 128, 128);
}
}
} // END FIDDLE