c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=3bbf75f4748420810aa2586e3c8548d9
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REG_FIDDLE(MemberIndex, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint black;
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black.setAntiAlias(true);
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black.setTextSize(48);
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SkPaint gray = black;
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gray.setColor(0xFF9f9f9f);
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SkScalar offset[] = { 1.5f, 1.5f, 20, 1.5f, 1.5f, 20, .03f, .01f, 2 };
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for (int i : { SkMatrix::kMScaleX, SkMatrix::kMSkewX, SkMatrix::kMTransX,
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SkMatrix::kMSkewY, SkMatrix::kMScaleY, SkMatrix::kMTransY,
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SkMatrix::kMPersp0, SkMatrix::kMPersp1, SkMatrix::kMPersp2 } ) {
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SkMatrix m;
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m.setIdentity();
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m.set(i, offset[i]);
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SkAutoCanvasRestore autoRestore(canvas, true);
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canvas->translate(22 + (i % 3) * 88, 44 + (i / 3) * 88);
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canvas->drawString("&", 0, 0, gray);
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canvas->concat(m);
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canvas->drawString("&", 0, 0, black);
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}
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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