skia2/docs/examples/Pixmap_readPixels.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

32 lines
1.4 KiB
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=df4e355c4845350daede833b4fd21ec1
REG_FIDDLE(Pixmap_readPixels, 256, 128, false, 0) {
void draw(SkCanvas* canvas) {
std::vector<int32_t> pixels;
const int width = 256;
const int height = 64;
pixels.resize(height * width * 4);
SkImageInfo srcInfo = SkImageInfo::MakeN32Premul(width, height);
SkPixmap srcPixmap(srcInfo, (const void*) &pixels.front(), width * 4);
SkColor gradColors[] = { 0xFFAA3300, 0x7F881122 };
SkPoint gradPoints[] = { { 0, 0 }, { 256, 0 } };
SkPaint paint;
paint.setShader(SkGradientShader::MakeLinear(gradPoints, gradColors, nullptr,
SK_ARRAY_COUNT(gradColors), SkTileMode::kClamp));
SkBitmap bitmap;
bitmap.installPixels(srcPixmap);
SkCanvas srcCanvas(bitmap);
srcCanvas.drawRect(SkRect::MakeWH(width, height), paint);
canvas->drawBitmap(bitmap, 0, 0);
std::vector<int32_t> dstPixels;
dstPixels.resize(height * width * 2);
SkImageInfo dstInfo = srcInfo.makeColorType(kARGB_4444_SkColorType);
srcPixmap.readPixels(dstInfo, &dstPixels.front(), width * 2);
SkPixmap dstPixmap(dstInfo, &dstPixels.front(), width * 2);
bitmap.installPixels(dstPixmap);
canvas->drawBitmap(bitmap, 0, 128);
}
} // END FIDDLE