c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
20 lines
814 B
C++
20 lines
814 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=fe80fd80b98a20823db7fb9a077243c7
|
|
REG_FIDDLE(Shader_Methods_b, 256, 256, false, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
SkPaint paint;
|
|
SkBitmap bitmap;
|
|
bitmap.setInfo(SkImageInfo::MakeA8(5, 1), 5); // bitmap only contains alpha
|
|
uint8_t pixels[5] = { 0x22, 0x55, 0x88, 0xBB, 0xFF };
|
|
bitmap.setPixels(pixels);
|
|
paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror));
|
|
for (SkColor c : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) {
|
|
paint.setColor(c); // all components in color affect shader
|
|
canvas->drawCircle(50, 50, 50, paint);
|
|
canvas->translate(70, 70);
|
|
}
|
|
}
|
|
} // END FIDDLE
|