132cfdd49d
This reverts commit 92748af1a5
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Reason for revert: SkSLCommaSideEffects_GPU crashing on Android
Original change's description:
> Inline functions of the form 'return (expr)' only.
>
> This drastically reduces the number of functions which we allow to be
> inlined. If this change does not hurt our performance, it will allow us
> to trivially remove hundreds of LOC. All current data leads us to
> believe that it may affect the Mali 400 but is highly unlikely to change
> results on any other device in the tree.
>
> More info: http://go/optimization-in-sksl-inliner
>
> Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I6a670dacaa58fe3386ff50375ac6d1cac4fd7f2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385161
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
25 lines
808 B
GLSL
25 lines
808 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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bool test_int() {
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int one = 1;
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const int two = 2;
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ivec4 result;
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result.x = 1;
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result.y = 1;
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result.z = int(-ivec4(two) == ivec4(-2, ivec3(-2)) ? 1 : 0);
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result.w = int(-ivec2(-one, one + one) == -ivec2(one - two, two) ? 1 : 0);
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return bool(((result.x * result.y) * result.z) * result.w);
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}
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vec4 main() {
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const float _0_one = 1.0;
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float _1_two = 2.0;
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vec4 _2_result;
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_2_result.x = 1.0;
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_2_result.y = 1.0;
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_2_result.z = float(-vec4(_1_two) == vec4(-_1_two, vec3(-_1_two)) ? 1 : 0);
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_2_result.w = float(vec2(1.0, -2.0) == -vec2(_0_one - _1_two, _1_two) ? 1 : 0);
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return bool(((_2_result.x * _2_result.y) * _2_result.z) * _2_result.w) && test_int() ? colorGreen : colorRed;
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}
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