e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
27 lines
633 B
GLSL
27 lines
633 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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float x = 1.0;
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float y = 2.0;
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int z = 3;
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x = (x - x) + ((y * x) * x) * (y - x);
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y = (x / y) / x;
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z = ((z / 2) * 3 + 4) - 2;
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bool b = x > 4.0 == x < 2.0 || 2.0 >= sqrt(2.0) && y <= x;
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bool c = sqrt(2.0) > 2.0;
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bool d = b ^^ c;
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bool e = b && c;
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bool f = b || c;
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x += 12.0;
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x -= 12.0;
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x *= (y /= 10.0);
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x = 6.0;
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y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
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y = 6.0;
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z = z - 1;
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z = 6;
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return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed;
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}
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