992c7b03ef
Allow GM results to be compared across machines and platforms by standardizing the fonts used by all tests. This adds runtime flags to DM to use either the system font context (the default), the fonts in the resources directory ( --resourceFonts ) or a set of canonical paths generated from the fonts ( --portableFonts ). This CL should leave the current DM results unchanged by default. If the portable font data or resource font is missing when DM is run, it falls back to using the system font context. The create_test_font tool generates the paths and metrics read by DM with the --portableFonts flag set, and generates the font substitution tables read by DM with the --resourceFonts flag set. If DM is run in SkDebug mode with the --reportUsedChars flag set, it generates the corresponding data compiled into the create_test_font tool. All GM tests set their typeface information by calling either sk_tool_utils::set_portable_typeface or sk_tool_utils::portable_typeface . (The former takes the paint, the latter returns a SkTypeface.) These calls can be removed in the future when the Font Manager can be superceded. BUG=skia:2687 R=mtklein@google.com Review URL: https://codereview.chromium.org/407183003
211 lines
6.0 KiB
C++
211 lines
6.0 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkPath.h"
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#include "SkGradientShader.h"
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#include "SkTypeface.h"
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static SkShader* make_heatGradient(const SkPoint pts[2]) {
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#if 0 // UNUSED
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const SkColor colors[] = {
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SK_ColorBLACK, SK_ColorBLUE, SK_ColorCYAN, SK_ColorGREEN,
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SK_ColorYELLOW, SK_ColorRED, SK_ColorWHITE
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};
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#endif
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const SkColor bw[] = { SK_ColorBLACK, SK_ColorWHITE };
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return SkGradientShader::CreateLinear(pts, bw, NULL,
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SK_ARRAY_COUNT(bw),
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SkShader::kClamp_TileMode);
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}
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static bool setFont(SkPaint* paint, const char name[]) {
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SkTypeface* tf = sk_tool_utils::create_portable_typeface(name, SkTypeface::kNormal);
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if (tf) {
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paint->setTypeface(tf)->unref();
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return true;
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}
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return false;
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}
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#ifdef SK_BUILD_FOR_MAC
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#import <ApplicationServices/ApplicationServices.h>
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#define BITMAP_INFO_RGB (kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host)
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static CGContextRef makeCG(const SkImageInfo& info, const void* addr,
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size_t rowBytes) {
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if (kN32_SkColorType != info.colorType() || NULL == addr) {
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return NULL;
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}
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CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
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CGContextRef cg = CGBitmapContextCreate((void*)addr, info.width(), info.height(),
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8, rowBytes, space, BITMAP_INFO_RGB);
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CFRelease(space);
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CGContextSetAllowsFontSubpixelQuantization(cg, false);
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CGContextSetShouldSubpixelQuantizeFonts(cg, false);
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return cg;
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}
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extern CTFontRef SkTypeface_GetCTFontRef(const SkTypeface* face);
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static CGFontRef typefaceToCGFont(const SkTypeface* face) {
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if (NULL == face) {
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return 0;
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}
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CTFontRef ct = SkTypeface_GetCTFontRef(face);
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return CTFontCopyGraphicsFont(ct, NULL);
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}
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static void cgSetPaintForText(CGContextRef cg, const SkPaint& paint) {
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SkColor c = paint.getColor();
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CGFloat rgba[] = {
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SkColorGetB(c) / 255.0f,
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SkColorGetG(c) / 255.0f,
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SkColorGetR(c) / 255.0f,
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SkColorGetA(c) / 255.0f,
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};
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CGContextSetRGBFillColor(cg, rgba[0], rgba[1], rgba[2], rgba[3]);
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CGContextSetTextDrawingMode(cg, kCGTextFill);
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CGContextSetFont(cg, typefaceToCGFont(paint.getTypeface()));
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CGContextSetFontSize(cg, SkScalarToFloat(paint.getTextSize()));
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CGContextSetAllowsFontSubpixelPositioning(cg, paint.isSubpixelText());
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CGContextSetShouldSubpixelPositionFonts(cg, paint.isSubpixelText());
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CGContextSetShouldAntialias(cg, paint.isAntiAlias());
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CGContextSetShouldSmoothFonts(cg, paint.isLCDRenderText());
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}
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static void cgDrawText(CGContextRef cg, const void* text, size_t len,
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float x, float y, const SkPaint& paint) {
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if (cg) {
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cgSetPaintForText(cg, paint);
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uint16_t glyphs[200];
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int count = paint.textToGlyphs(text, len, glyphs);
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CGContextShowGlyphsAtPoint(cg, x, y, glyphs, count);
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}
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}
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#endif
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namespace skiagm {
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/**
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Test a set of clipping problems discovered while writing blitAntiRect,
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and test all the code paths through the clipping blitters.
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Each region should show as a blue center surrounded by a 2px green
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border, with no red.
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*/
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#define HEIGHT 480
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class GammaTextGM : public GM {
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public:
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GammaTextGM() {
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}
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protected:
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virtual SkString onShortName() {
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return SkString("gammatext");
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}
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virtual SkISize onISize() {
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return SkISize::Make(1024, HEIGHT);
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}
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static void drawGrad(SkCanvas* canvas) {
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SkPoint pts[] = { { 0, 0 }, { 0, SkIntToScalar(HEIGHT) } };
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#if 0
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const SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE };
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SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
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#else
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SkShader* s = make_heatGradient(pts);
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#endif
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canvas->clear(SK_ColorRED);
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SkPaint paint;
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paint.setShader(s)->unref();
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SkRect r = { 0, 0, SkIntToScalar(1024), SkIntToScalar(HEIGHT) };
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canvas->drawRect(r, paint);
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}
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virtual void onDraw(SkCanvas* canvas) {
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#ifdef SK_BUILD_FOR_MAC
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CGContextRef cg = 0;
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{
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SkImageInfo info;
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size_t rowBytes;
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const void* addr = canvas->peekPixels(&info, &rowBytes);
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if (addr) {
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cg = makeCG(info, addr, rowBytes);
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}
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}
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#endif
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drawGrad(canvas);
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const SkColor fg[] = {
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0xFFFFFFFF,
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0xFFFFFF00, 0xFFFF00FF, 0xFF00FFFF,
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0xFFFF0000, 0xFF00FF00, 0xFF0000FF,
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0xFF000000,
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};
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const char* text = "Hamburgefons";
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size_t len = strlen(text);
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SkPaint paint;
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setFont(&paint, "Times");
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paint.setTextSize(SkIntToScalar(16));
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paint.setAntiAlias(true);
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paint.setLCDRenderText(true);
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SkScalar x = SkIntToScalar(10);
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for (size_t i = 0; i < SK_ARRAY_COUNT(fg); ++i) {
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paint.setColor(fg[i]);
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SkScalar y = SkIntToScalar(40);
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SkScalar stopy = SkIntToScalar(HEIGHT);
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while (y < stopy) {
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if (true) {
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canvas->drawText(text, len, x, y, paint);
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}
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#ifdef SK_BUILD_FOR_MAC
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else {
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cgDrawText(cg, text, len, SkScalarToFloat(x),
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static_cast<float>(HEIGHT) - SkScalarToFloat(y),
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paint);
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}
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#endif
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y += paint.getTextSize() * 2;
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}
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x += SkIntToScalar(1024) / SK_ARRAY_COUNT(fg);
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}
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#ifdef SK_BUILD_FOR_MAC
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CGContextRelease(cg);
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#endif
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new GammaTextGM; }
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static GMRegistry reg(MyFactory);
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}
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