48ce22b374
Bug: 822680 Change-Id: I7296c5be4faf1f706ad1cc05198559771e324841 Reviewed-on: https://skia-review.googlesource.com/116180 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
322 lines
13 KiB
C++
322 lines
13 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrBlurUtils.h"
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#include "GrCaps.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrFixedClip.h"
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#include "GrProxyProvider.h"
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#include "GrRenderTargetContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "GrStyle.h"
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#include "GrTextureProxy.h"
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#include "effects/GrSimpleTextureEffect.h"
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#include "SkDraw.h"
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#include "SkGr.h"
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#include "SkMaskFilterBase.h"
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#include "SkPaint.h"
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#include "SkTLazy.h"
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static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& rect) {
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return clipBounds.isEmpty() || rect.isEmpty() || !SkIRect::Intersects(clipBounds, rect);
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}
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// Draw a mask using the supplied paint. Since the coverage/geometry
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// is already burnt into the mask this boils down to a rect draw.
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// Return true if the mask was successfully drawn.
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static bool draw_mask(GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const SkMatrix& viewMatrix,
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const SkIRect& maskRect,
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GrPaint&& paint,
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sk_sp<GrTextureProxy> mask) {
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SkMatrix inverse;
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if (!viewMatrix.invert(&inverse)) {
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return false;
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}
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SkMatrix matrix = SkMatrix::MakeTrans(-SkIntToScalar(maskRect.fLeft),
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-SkIntToScalar(maskRect.fTop));
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matrix.preConcat(viewMatrix);
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paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(std::move(mask), matrix));
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renderTargetContext->fillRectWithLocalMatrix(clip, std::move(paint), GrAA::kNo, SkMatrix::I(),
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SkRect::Make(maskRect), inverse);
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return true;
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}
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static void mask_release_proc(void* addr, void* /*context*/) {
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SkMask::FreeImage(addr);
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}
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static bool sw_draw_with_mask_filter(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clipData,
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const SkMatrix& viewMatrix,
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const SkPath& devPath,
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const SkMaskFilter* filter,
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const SkIRect& clipBounds,
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GrPaint&& paint,
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SkStrokeRec::InitStyle fillOrHairline) {
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SkMask srcM, dstM;
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if (!SkDraw::DrawToMask(devPath, &clipBounds, filter, &viewMatrix, &srcM,
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SkMask::kComputeBoundsAndRenderImage_CreateMode, fillOrHairline)) {
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return false;
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}
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SkAutoMaskFreeImage autoSrc(srcM.fImage);
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if (!as_MFB(filter)->filterMask(&dstM, srcM, viewMatrix, nullptr)) {
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return false;
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}
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// this will free-up dstM when we're done (allocated in filterMask())
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SkAutoMaskFreeImage autoDst(dstM.fImage);
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if (clip_bounds_quick_reject(clipBounds, dstM.fBounds)) {
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return false;
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}
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// we now have a device-aligned 8bit mask in dstM, ready to be drawn using
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// the current clip (and identity matrix) and GrPaint settings
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SkBitmap bm;
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if (!bm.installPixels(SkImageInfo::MakeA8(dstM.fBounds.width(), dstM.fBounds.height()),
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autoDst.release(), dstM.fRowBytes, mask_release_proc, nullptr)) {
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return false;
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}
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bm.setImmutable();
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sk_sp<SkImage> image = SkImage::MakeFromBitmap(bm);
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if (!image) {
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return false;
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}
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auto proxyProvider = context->contextPriv().proxyProvider();
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sk_sp<GrTextureProxy> maskProxy = proxyProvider->createTextureProxy(std::move(image),
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kNone_GrSurfaceFlags,
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1, SkBudgeted::kYes,
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SkBackingFit::kApprox);
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if (!maskProxy) {
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return false;
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}
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return draw_mask(renderTargetContext, clipData, viewMatrix,
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dstM.fBounds, std::move(paint), std::move(maskProxy));
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}
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// Create a mask of 'devPath' and place the result in 'mask'.
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static sk_sp<GrTextureProxy> create_mask_GPU(GrContext* context,
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const SkIRect& maskRect,
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const SkPath& devPath,
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SkStrokeRec::InitStyle fillOrHairline,
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GrAA aa,
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int sampleCnt) {
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if (GrAA::kNo == aa) {
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// Don't need MSAA if mask isn't AA
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sampleCnt = 1;
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}
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sk_sp<GrRenderTargetContext> rtContext(
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context->contextPriv().makeDeferredRenderTargetContextWithFallback(
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SkBackingFit::kApprox, maskRect.width(), maskRect.height(), kAlpha_8_GrPixelConfig,
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nullptr, sampleCnt));
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if (!rtContext) {
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return nullptr;
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}
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rtContext->priv().absClear(nullptr, 0x0);
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GrPaint maskPaint;
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maskPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
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// setup new clip
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const SkIRect clipRect = SkIRect::MakeWH(maskRect.width(), maskRect.height());
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GrFixedClip clip(clipRect);
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// Draw the mask into maskTexture with the path's integerized top-left at
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// the origin using maskPaint.
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SkMatrix translate;
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translate.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
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rtContext->drawPath(clip, std::move(maskPaint), aa, translate, devPath,
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GrStyle(fillOrHairline));
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return rtContext->asTextureProxyRef();
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}
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static void draw_path_with_mask_filter(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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GrPaint&& paint,
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GrAA aa,
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const SkMatrix& viewMatrix,
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const SkMaskFilterBase* maskFilter,
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const GrStyle& style,
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const SkPath* path,
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bool pathIsMutable) {
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SkASSERT(maskFilter);
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SkIRect clipBounds;
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clip.getConservativeBounds(renderTargetContext->width(),
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renderTargetContext->height(),
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&clipBounds);
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SkTLazy<SkPath> tmpPath;
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SkStrokeRec::InitStyle fillOrHairline;
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// We just fully apply the style here.
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if (style.applies()) {
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SkScalar scale = GrStyle::MatrixToScaleFactor(viewMatrix);
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if (0 == scale || !style.applyToPath(tmpPath.init(), &fillOrHairline, *path, scale)) {
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return;
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}
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pathIsMutable = true;
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path = tmpPath.get();
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} else if (style.isSimpleHairline()) {
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fillOrHairline = SkStrokeRec::kHairline_InitStyle;
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} else {
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SkASSERT(style.isSimpleFill());
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fillOrHairline = SkStrokeRec::kFill_InitStyle;
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}
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// transform the path into device space
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if (!viewMatrix.isIdentity()) {
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SkPath* result;
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if (pathIsMutable) {
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result = const_cast<SkPath*>(path);
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} else {
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if (!tmpPath.isValid()) {
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tmpPath.init();
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}
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result = tmpPath.get();
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}
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path->transform(viewMatrix, result);
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path = result;
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result->setIsVolatile(true);
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pathIsMutable = true;
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}
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SkRect maskRect;
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if (maskFilter->canFilterMaskGPU(SkRRect::MakeRect(path->getBounds()),
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clipBounds,
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viewMatrix,
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&maskRect)) {
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// This mask will ultimately be drawn as a non-AA rect (see draw_mask).
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// Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
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// so the mask draws in a reproducible manner.
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SkIRect finalIRect;
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maskRect.roundOut(&finalIRect);
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if (clip_bounds_quick_reject(clipBounds, finalIRect)) {
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// clipped out
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return;
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}
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if (maskFilter->directFilterMaskGPU(context,
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renderTargetContext,
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std::move(paint),
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clip,
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viewMatrix,
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SkStrokeRec(fillOrHairline),
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*path)) {
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// the mask filter was able to draw itself directly, so there's nothing
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// left to do.
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return;
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}
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sk_sp<GrTextureProxy> maskProxy(create_mask_GPU(context,
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finalIRect,
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*path,
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fillOrHairline,
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aa,
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renderTargetContext->numColorSamples()));
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if (maskProxy) {
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sk_sp<GrTextureProxy> filtered = maskFilter->filterMaskGPU(context,
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std::move(maskProxy),
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viewMatrix,
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finalIRect);
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if (filtered) {
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if (draw_mask(renderTargetContext, clip, viewMatrix,
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finalIRect, std::move(paint), std::move(filtered))) {
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// This path is completely drawn
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return;
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}
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}
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}
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}
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sw_draw_with_mask_filter(context, renderTargetContext, clip, viewMatrix, *path, maskFilter,
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clipBounds, std::move(paint), fillOrHairline);
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}
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void GrBlurUtils::drawPathWithMaskFilter(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const SkPath& path,
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GrPaint&& paint,
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GrAA aa,
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const SkMatrix& viewMatrix,
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const SkMaskFilter* mf,
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const GrStyle& style,
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bool pathIsMutable) {
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draw_path_with_mask_filter(context, renderTargetContext, clip, std::move(paint), aa, viewMatrix,
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as_MFB(mf), style, &path, pathIsMutable);
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}
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void GrBlurUtils::drawPathWithMaskFilter(GrContext* context,
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GrRenderTargetContext* renderTargetContext,
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const GrClip& clip,
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const SkPath& origPath,
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const SkPaint& paint,
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const SkMatrix& origViewMatrix,
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const SkMatrix* prePathMatrix,
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const SkIRect& clipBounds,
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bool pathIsMutable) {
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if (context->contextPriv().abandoned()) {
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return;
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}
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SkASSERT(!pathIsMutable || origPath.isVolatile());
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GrStyle style(paint);
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// If we have a prematrix, apply it to the path, optimizing for the case
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// where the original path can in fact be modified in place (even though
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// its parameter type is const).
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const SkPath* path = &origPath;
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SkTLazy<SkPath> tmpPath;
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SkMatrix viewMatrix = origViewMatrix;
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if (prePathMatrix) {
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// Styling, blurs, and shading are supposed to be applied *after* the prePathMatrix.
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if (!paint.getMaskFilter() && !paint.getShader() && !style.applies()) {
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viewMatrix.preConcat(*prePathMatrix);
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} else {
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SkPath* result = pathIsMutable ? const_cast<SkPath*>(path) : tmpPath.init();
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pathIsMutable = true;
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path->transform(*prePathMatrix, result);
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path = result;
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result->setIsVolatile(true);
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}
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}
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// at this point we're done with prePathMatrix
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SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
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GrPaint grPaint;
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if (!SkPaintToGrPaint(context, renderTargetContext->colorSpaceInfo(), paint, viewMatrix,
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&grPaint)) {
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return;
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}
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GrAA aa = GrAA(paint.isAntiAlias());
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SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter());
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if (mf && !mf->hasFragmentProcessor()) {
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// The MaskFilter wasn't already handled in SkPaintToGrPaint
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draw_path_with_mask_filter(context, renderTargetContext, clip, std::move(grPaint), aa,
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viewMatrix, mf, style, path, pathIsMutable);
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} else {
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renderTargetContext->drawPath(clip, std::move(grPaint), aa, viewMatrix, *path, style);
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}
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}
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