skia2/samplecode/SampleAnimatedText.cpp
Derek Sollenberger 8f924ac0ce Revert "Add new virts, hide old ones"
This reverts commit c56e2e5aa6.

Reason for revert: suspected of breaking chrome roll

Original change's description:
> Add new virts, hide old ones
>
> Add virtuals for the draw methods that now take sampling/filtermode.
>
> drawImage
> drawImageRect
> drawImageLattice
> drawAtlas
>
> Add a flag that can remove the older virtuals, once each client has
> stopped overriding them. In that situation, the older public methods
> will simplify extract the sampling from the paint, and call the new
> public methods.
>
> Bug: skia:11105, skia:7650
> Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com

Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11105
Bug: skia:7650
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2020-12-30 13:41:52 +00:00

114 lines
3.7 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkFont.h"
#include "include/core/SkImage.h"
#include "include/core/SkTime.h"
#include "include/core/SkTypeface.h"
#include "include/utils/SkRandom.h"
#include "samplecode/Sample.h"
#include "src/utils/SkUTF.h"
#if SK_SUPPORT_GPU
#include "include/gpu/GrDirectContext.h"
#include "src/gpu/GrDirectContextPriv.h"
#endif
SkRandom gRand;
static void DrawTheText(SkCanvas* canvas, const char text[], size_t length, SkScalar x, SkScalar y,
const SkFont& font, const SkPaint& paint) {
SkFont f(font);
f.setSubpixel(true);
canvas->drawSimpleText(text, length, SkTextEncoding::kUTF8, x, y, f, paint);
}
// This sample demonstrates the cache behavior of bitmap vs. distance field text
// It renders variously sized text with an animated scale and rotation.
// Specifically one should:
// use 'D' to toggle between bitmap and distance field fonts
// use '2' to toggle between scaling the image by 2x
// -- this feature boosts the rendering out of the small point-size
// SDF-text special case (which falls back to bitmap fonts for small points)
class AnimatedTextView : public Sample {
float fScale = 1;
float fScaleInc = 0.1f;
float fRotation = 0;
int fSizeScale = 1;
SkString name() override { return SkString("AnimatedText"); }
bool onChar(SkUnichar uni) override {
if ('2' == uni) {
if (fSizeScale == 2) {
fSizeScale = 1;
} else {
fSizeScale = 2;
}
return true;
}
return false;
}
void onDrawContent(SkCanvas* canvas) override {
SkFont font(SkTypeface::MakeFromFile("/skimages/samplefont.ttf"));
SkPaint paint;
paint.setAntiAlias(true);
canvas->save();
#if SK_SUPPORT_GPU
auto direct = GrAsDirectContext(canvas->recordingContext());
if (direct) {
SkSamplingOptions sampling(SkFilterMode::kLinear, SkMipmapMode::kNearest);
sk_sp<SkImage> image = direct->priv().testingOnly_getFontAtlasImage(
GrMaskFormat::kA8_GrMaskFormat);
const SkRect rect = SkRect::MakeXYWH(512.0f, 10.0f, 512.0f, 512.0f);
canvas->drawImageRect(image.get(), rect, rect, sampling, &paint);
}
#endif
canvas->translate(180, 180);
canvas->rotate(fRotation);
canvas->scale(fScale, fScale);
canvas->translate(-180, -180);
const char* text = "Hamburgefons";
size_t length = strlen(text);
SkScalar y = SkIntToScalar(0);
for (int i = 12; i <= 26; i++) {
font.setSize(SkIntToScalar(i*fSizeScale));
y += font.getSpacing();
DrawTheText(canvas, text, length, SkIntToScalar(110), y, font, paint);
}
canvas->restore();
font.setSize(16);
}
bool onAnimate(double nanos) override {
// TODO: use nanos
// We add noise to the scale and rotation animations to
// keep the font atlas from falling into a steady state
fRotation += (1.0f + gRand.nextRangeF(-0.1f, 0.1f));
fScale += (fScaleInc + gRand.nextRangeF(-0.025f, 0.025f));
if (fScale >= 2.0f) {
fScaleInc = -0.1f;
} else if (fScale <= 1.0f) {
fScaleInc = 0.1f;
}
return true;
}
};
DEF_SAMPLE( return new AnimatedTextView(); )