skia2/resources/sksl
Brian Osman 99ddd2a98d Remove (unused) geometry shader support
Bug: skia:8451 skia:10827
Change-Id: I5b38a1d72cd4558f8e2a92aaf9b12f05efce0923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442683
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-08-27 19:41:10 +00:00
..
blend Remove SkBlendMode from SkSL 2021-06-16 21:01:30 +00:00
errors Remove (unused) geometry shader support 2021-08-27 19:41:10 +00:00
folding Remove 0/x arithmetic simplification. 2021-08-24 19:18:41 +00:00
glsl Remove usage of sqrt() as an optimization barrier in tests. 2021-05-24 17:18:54 +00:00
inliner Remove enum support from SkSL 2021-07-09 14:03:15 +00:00
intrinsics Reland "Add ES3 intrinsics isinf/isnan to public SkSL ES3." 2021-08-25 19:01:22 +00:00
metal Enable proper testing of matrix-scalar ops. 2021-05-17 17:36:22 +00:00
runtime Convert internal sample() calls to shade/filter/blend 2021-08-24 21:03:44 +00:00
runtime_errors Convert internal sample() calls to shade/filter/blend 2021-08-24 21:03:44 +00:00
shared Remove (unused) geometry shader support 2021-08-27 19:41:10 +00:00
spirv Fix parsing error with SPIR-V negating a uint. 2021-08-25 17:52:50 +00:00
workarounds Add a workaround for "ldexp(..., -x)" on Mac/Radeon/GLSL 2021-06-08 01:39:38 +00:00
README.txt
update_fuzzer.py Add script to update the SkSL fuzzer corpus automatically. 2021-08-26 13:51:44 +00:00

This directory contains source files for testing skslc compilation.
The compiled output files are in the /tests/sksl/ directory.