..
AbsFloat.asm.frag
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
AbsFloat.glsl
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
AbsFloat.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
AbsInt.asm.frag
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
AbsInt.glsl
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
AbsInt.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Acos.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Acos.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Acos.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Acosh.asm.frag
Add ES3 Angle and Trigonometry methods to sksl_public.
2021-08-13 20:57:44 +00:00
Acosh.glsl
Add ES3 Angle and Trigonometry methods to sksl_public.
2021-08-13 20:57:44 +00:00
Acosh.metal
Add ES3 Angle and Trigonometry methods to sksl_public.
2021-08-13 20:57:44 +00:00
All.asm.frag
Optimize not() intrinsic.
2021-05-11 14:08:39 +00:00
All.glsl
Optimize not() intrinsic.
2021-05-11 14:08:39 +00:00
All.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Any.asm.frag
Optimize not() intrinsic.
2021-05-11 14:08:39 +00:00
Any.glsl
Optimize not() intrinsic.
2021-05-11 14:08:39 +00:00
Any.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Asin.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Asin.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Asin.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Asinh.asm.frag
Add ES3 Angle and Trigonometry methods to sksl_public.
2021-08-13 20:57:44 +00:00
Asinh.glsl
Add ES3 Angle and Trigonometry methods to sksl_public.
2021-08-13 20:57:44 +00:00
Asinh.metal
Add ES3 Angle and Trigonometry methods to sksl_public.
2021-08-13 20:57:44 +00:00
Atan.asm.frag
Implement compile-time optimization for atan().
2021-06-01 15:16:43 +00:00
Atan.glsl
Implement compile-time optimization for atan().
2021-06-01 15:16:43 +00:00
Atan.metal
Implement compile-time optimization for atan().
2021-06-01 15:16:43 +00:00
Atanh.asm.frag
Add ES3 Angle and Trigonometry methods to sksl_public.
2021-08-13 20:57:44 +00:00
Atanh.glsl
Add ES3 Angle and Trigonometry methods to sksl_public.
2021-08-13 20:57:44 +00:00
Atanh.metal
Add ES3 Angle and Trigonometry methods to sksl_public.
2021-08-13 20:57:44 +00:00
BitCount.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BitCount.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BitCount.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Ceil.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Ceil.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Ceil.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ClampFloat.asm.frag
Implement compile-time optimization for clamp().
2021-05-25 16:25:42 +00:00
ClampFloat.glsl
Implement compile-time optimization for clamp().
2021-05-25 16:25:42 +00:00
ClampFloat.metal
Implement compile-time optimization for clamp().
2021-05-25 16:25:42 +00:00
ClampInt.asm.frag
Implement compile-time optimization for clamp().
2021-05-25 16:25:42 +00:00
ClampInt.glsl
Implement compile-time optimization for clamp().
2021-05-25 16:25:42 +00:00
ClampInt.metal
Implement compile-time optimization for clamp().
2021-05-25 16:25:42 +00:00
Cos.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Cos.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Cos.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Cosh.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Cosh.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Cosh.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Cross.asm.frag
Implement compile-time optimization for cross().
2021-06-01 15:51:53 +00:00
Cross.glsl
Implement compile-time optimization for cross().
2021-06-01 15:51:53 +00:00
Cross.metal
Implement compile-time optimization for cross().
2021-06-01 15:51:53 +00:00
CrossNoInline.asm.frag
Revert "Add RelaxedPrecision decoration to function-call temp vars."
2021-09-08 17:06:07 +00:00
CrossNoInline.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
CrossNoInline.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Degrees.asm.frag
Optimize remaining simple 1-argument intrinsics.
2021-05-11 16:44:09 +00:00
Degrees.glsl
Optimize remaining simple 1-argument intrinsics.
2021-05-11 16:44:09 +00:00
Degrees.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Determinant.asm.frag
Implement determinant() in SkSL ES3 public API.
2021-08-19 15:27:10 +00:00
Determinant.glsl
Implement determinant() in SkSL ES3 public API.
2021-08-19 15:27:10 +00:00
Determinant.metal
Implement determinant() in SkSL ES3 public API.
2021-08-19 15:27:10 +00:00
DFdx.asm.frag
Avoid mix-up between MAIN_COORDS and FRAGCOORD.
2021-08-18 20:11:19 +00:00
DFdx.glsl
Avoid mix-up between MAIN_COORDS and FRAGCOORD.
2021-08-18 20:11:19 +00:00
DFdx.metal
Avoid mix-up between MAIN_COORDS and FRAGCOORD.
2021-08-18 20:11:19 +00:00
DFdy.asm.frag
Avoid mix-up between MAIN_COORDS and FRAGCOORD.
2021-08-18 20:11:19 +00:00
DFdy.glsl
Avoid mix-up between MAIN_COORDS and FRAGCOORD.
2021-08-18 20:11:19 +00:00
DFdy.metal
Avoid mix-up between MAIN_COORDS and FRAGCOORD.
2021-08-18 20:11:19 +00:00
Distance.asm.frag
Implement compile-time optimization for distance().
2021-05-26 14:11:58 +00:00
Distance.glsl
Implement compile-time optimization for distance().
2021-05-26 14:11:58 +00:00
Distance.metal
Implement compile-time optimization for distance().
2021-05-26 14:11:58 +00:00
Dot.asm.frag
Implement compile-time optimization for dot().
2021-05-26 15:05:08 +00:00
Dot.glsl
Implement compile-time optimization for dot().
2021-05-26 15:05:08 +00:00
Dot.metal
Implement compile-time optimization for dot().
2021-05-26 15:05:08 +00:00
Equal.asm.frag
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
Equal.glsl
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
Equal.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Exp2.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Exp2.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Exp2.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Exp.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Exp.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Exp.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
FaceForward.asm.frag
Implement compile-time optimization for faceforward().
2021-05-26 16:28:48 +00:00
FaceForward.glsl
Implement compile-time optimization for faceforward().
2021-05-26 16:28:48 +00:00
FaceForward.metal
Implement compile-time optimization for faceforward().
2021-05-26 16:28:48 +00:00
FindLSB.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
FindLSB.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
FindLSB.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
FindMSB.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
FindMSB.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
FindMSB.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
FloatBitsToInt.asm.frag
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
FloatBitsToInt.glsl
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
FloatBitsToInt.metal
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
FloatBitsToUint.asm.frag
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
FloatBitsToUint.glsl
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
FloatBitsToUint.metal
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
Floor.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Floor.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Floor.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Fma.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Fma.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Fma.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Fract.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Fract.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Fract.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Frexp.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Frexp.glsl
Migrate convertSwizzle to Swizzle::Make.
2021-02-19 21:26:58 +00:00
Frexp.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Fwidth.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Fwidth.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Fwidth.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
GreaterThan.asm.frag
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
GreaterThan.glsl
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
GreaterThan.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
GreaterThanEqual.asm.frag
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
GreaterThanEqual.glsl
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
GreaterThanEqual.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
IntBitsToFloat.asm.frag
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
IntBitsToFloat.glsl
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
IntBitsToFloat.metal
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
Inverse.asm.frag
Simplify SPIR-V matrix construction logic.
2021-07-09 13:32:36 +00:00
Inverse.glsl
Implement compile-time optimization for inverse().
2021-05-27 13:57:00 +00:00
Inverse.metal
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
Inversesqrt.asm.frag
Optimize remaining simple 1-argument intrinsics.
2021-05-11 16:44:09 +00:00
Inversesqrt.glsl
Optimize remaining simple 1-argument intrinsics.
2021-05-11 16:44:09 +00:00
Inversesqrt.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
IsInf.asm.frag
Reland "Add ES3 intrinsics isinf/isnan to public SkSL ES3."
2021-08-25 19:01:22 +00:00
IsInf.glsl
Reland "Add ES3 intrinsics isinf/isnan to public SkSL ES3."
2021-08-25 19:01:22 +00:00
IsInf.metal
Reland "Add ES3 intrinsics isinf/isnan to public SkSL ES3."
2021-08-25 19:01:22 +00:00
IsNan.asm.frag
Reland "Add ES3 intrinsics isinf/isnan to public SkSL ES3."
2021-08-25 19:01:22 +00:00
IsNan.glsl
Reland "Add ES3 intrinsics isinf/isnan to public SkSL ES3."
2021-08-25 19:01:22 +00:00
IsNan.metal
Reland "Add ES3 intrinsics isinf/isnan to public SkSL ES3."
2021-08-25 19:01:22 +00:00
Ldexp.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Ldexp.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Ldexp.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Length.asm.frag
Implement compile-time optimization for length().
2021-05-26 00:58:53 +00:00
Length.glsl
Implement compile-time optimization for length().
2021-05-26 00:58:53 +00:00
Length.metal
Implement compile-time optimization for length().
2021-05-26 00:58:53 +00:00
LessThan.asm.frag
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
LessThan.glsl
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
LessThan.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
LessThanEqual.asm.frag
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
LessThanEqual.glsl
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
LessThanEqual.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Log2.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Log2.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Log2.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Log.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Log.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Log.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
MatrixCompMult.asm.frag
Simplify SPIR-V matrix construction logic.
2021-07-09 13:32:36 +00:00
MatrixCompMult.glsl
Implement compile-time optimization for matrixCompMult().
2021-06-01 19:35:23 +00:00
MatrixCompMult.metal
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
MaxFloat.asm.frag
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MaxFloat.glsl
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MaxFloat.metal
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MaxInt.asm.frag
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MaxInt.glsl
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MaxInt.metal
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MinFloat.asm.frag
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MinFloat.glsl
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MinFloat.metal
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MinInt.asm.frag
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MinInt.glsl
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MinInt.metal
Implement compile-time optimization for min() and max().
2021-05-25 14:52:11 +00:00
MixBool.asm.frag
Support the Boolean form of mix() in the Metal/SPIR-V backends.
2021-07-12 14:34:48 +00:00
MixBool.glsl
Implement compile-time optimization for mix().
2021-06-01 19:36:05 +00:00
MixBool.metal
Support the Boolean form of mix() in the Metal/SPIR-V backends.
2021-07-12 14:34:48 +00:00
MixFloat.asm.frag
Implement compile-time optimization for mix().
2021-06-01 19:36:05 +00:00
MixFloat.glsl
Implement compile-time optimization for mix().
2021-06-01 19:36:05 +00:00
MixFloat.metal
Implement compile-time optimization for mix().
2021-06-01 19:36:05 +00:00
Mod.asm.frag
Implement compile-time optimization for mod().
2021-05-25 22:07:53 +00:00
Mod.glsl
Implement compile-time optimization for mod().
2021-05-25 22:07:53 +00:00
Mod.metal
Implement compile-time optimization for mod().
2021-05-25 22:07:53 +00:00
Modf.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Modf.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
Modf.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Normalize.asm.frag
Implement compile-time optimization for normalize().
2021-05-26 15:06:08 +00:00
Normalize.glsl
Implement compile-time optimization for normalize().
2021-05-26 15:06:08 +00:00
Normalize.metal
Implement compile-time optimization for normalize().
2021-05-26 15:06:08 +00:00
Not.asm.frag
Optimize not() intrinsic.
2021-05-11 14:08:39 +00:00
Not.glsl
Optimize not() intrinsic.
2021-05-11 14:08:39 +00:00
Not.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
NotEqual.asm.frag
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
NotEqual.glsl
Optimize intrinsic vector comparisons of constants.
2021-05-06 14:00:27 +00:00
NotEqual.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
OuterProduct.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
OuterProduct.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
OuterProduct.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Pack.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Pack.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Pack.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Pow.asm.frag
Implement compile-time optimization for pow().
2021-05-26 19:54:09 +00:00
Pow.glsl
Implement compile-time optimization for pow().
2021-05-26 19:54:09 +00:00
Pow.metal
Implement compile-time optimization for pow().
2021-05-26 19:54:09 +00:00
Radians.asm.frag
Optimize remaining simple 1-argument intrinsics.
2021-05-11 16:44:09 +00:00
Radians.glsl
Optimize remaining simple 1-argument intrinsics.
2021-05-11 16:44:09 +00:00
Radians.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Reflect.asm.frag
Implement compile-time optimization for reflect().
2021-05-26 19:49:29 +00:00
Reflect.glsl
Implement compile-time optimization for reflect().
2021-05-26 19:49:29 +00:00
Reflect.metal
Implement compile-time optimization for reflect().
2021-05-26 19:49:29 +00:00
Refract.asm.frag
Implement compile-time optimization for refract().
2021-05-26 19:55:39 +00:00
Refract.glsl
Implement compile-time optimization for refract().
2021-05-26 19:55:39 +00:00
Refract.metal
Implement compile-time optimization for refract().
2021-05-26 19:55:39 +00:00
Round.asm.frag
Add trunc/round/roundEven SKSL ES3 public APIs.
2021-08-23 15:44:15 +00:00
Round.glsl
Add trunc/round/roundEven SKSL ES3 public APIs.
2021-08-23 15:44:15 +00:00
Round.metal
Add trunc/round/roundEven SKSL ES3 public APIs.
2021-08-23 15:44:15 +00:00
RoundEven.asm.frag
Add trunc/round/roundEven SKSL ES3 public APIs.
2021-08-23 15:44:15 +00:00
RoundEven.glsl
Add trunc/round/roundEven SKSL ES3 public APIs.
2021-08-23 15:44:15 +00:00
RoundEven.metal
Add trunc/round/roundEven SKSL ES3 public APIs.
2021-08-23 15:44:15 +00:00
Saturate.asm.frag
Revert "Vectorize scalars in SPIR-V using ConstructorSplat."
2021-05-14 14:29:33 +00:00
Saturate.glsl
Optimize remaining simple 1-argument intrinsics.
2021-05-11 16:44:09 +00:00
Saturate.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SignFloat.asm.frag
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
SignFloat.glsl
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
SignFloat.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SignInt.asm.frag
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
SignInt.glsl
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
SignInt.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Sin.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Sin.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Sin.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Sinh.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Sinh.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Sinh.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Smoothstep.asm.frag
Implement compile-time optimization for smoothstep().
2021-05-25 20:32:46 +00:00
Smoothstep.glsl
Implement compile-time optimization for smoothstep().
2021-05-25 20:32:46 +00:00
Smoothstep.metal
Implement compile-time optimization for smoothstep().
2021-05-25 20:32:46 +00:00
Sqrt.asm.frag
Implement compile-time optimization for sqrt(constant).
2021-05-25 04:43:10 +00:00
Sqrt.glsl
Implement compile-time optimization for sqrt(constant).
2021-05-25 04:43:10 +00:00
Sqrt.metal
Implement compile-time optimization for sqrt(constant).
2021-05-25 04:43:10 +00:00
Step.asm.frag
Implement compile-time optimization for step().
2021-05-25 16:59:22 +00:00
Step.glsl
Implement compile-time optimization for step().
2021-05-25 16:59:22 +00:00
Step.metal
Implement compile-time optimization for step().
2021-05-25 16:59:22 +00:00
Tan.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Tan.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Tan.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Tanh.asm.frag
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Tanh.glsl
Evaluate various single-argument float intrinsics at compile time.
2021-05-07 14:37:18 +00:00
Tanh.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Transpose.asm.frag
Add compile-time optimization for transpose().
2021-08-18 13:49:04 +00:00
Transpose.glsl
Add compile-time optimization for transpose().
2021-08-18 13:49:04 +00:00
Transpose.metal
Add compile-time optimization for transpose().
2021-08-18 13:49:04 +00:00
Trunc.asm.frag
Add trunc/round/roundEven SKSL ES3 public APIs.
2021-08-23 15:44:15 +00:00
Trunc.glsl
Add trunc/round/roundEven SKSL ES3 public APIs.
2021-08-23 15:44:15 +00:00
Trunc.metal
Add trunc/round/roundEven SKSL ES3 public APIs.
2021-08-23 15:44:15 +00:00
UintBitsToFloat.asm.frag
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
UintBitsToFloat.glsl
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
UintBitsToFloat.metal
Add floatBitsToInt
family of ES3 intrinsics to SkSL public ES3.
2021-08-20 14:58:44 +00:00
Unpack.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Unpack.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Unpack.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00