0727a80885
$genType clamp($genType x, $genType minVal, $genType maxVal); $genType clamp($genType x, float minVal, float maxVal); $genHType clamp($genHType x, $genHType minVal, $genHType maxVal); $genHType clamp($genHType x, half minVal, half maxVal); $genIType clamp($genIType x, $genIType minVal, $genIType maxVal); $genIType clamp($genIType x, int minVal, int maxVal); Change-Id: I726270e84fca781825e59abed0c8c7d099ca7444 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411839 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
13 lines
1.1 KiB
GLSL
13 lines
1.1 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 expectedA = vec4(-1.0, 0.0, 0.75, 1.0);
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const vec4 clampLow = vec4(-1.0, -2.0, -2.0, 1.0);
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vec4 expectedB = vec4(-1.0, 0.0, 0.5, 2.25);
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const vec4 clampHigh = vec4(1.0, 2.0, 0.5, 3.0);
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return ((((((((((((((clamp(testInputs.x, -1.0, 1.0) == expectedA.x && clamp(testInputs.xy, -1.0, 1.0) == expectedA.xy) && clamp(testInputs.xyz, -1.0, 1.0) == expectedA.xyz) && clamp(testInputs, -1.0, 1.0) == expectedA) && -1.0 == expectedA.x) && vec2(-1.0, 0.0) == expectedA.xy) && vec3(-1.0, 0.0, 0.75) == expectedA.xyz) && vec4(-1.0, 0.0, 0.75, 1.0) == expectedA) && clamp(testInputs.x, -1.0, 1.0) == expectedB.x) && clamp(testInputs.xy, vec2(-1.0, -2.0), vec2(1.0, 2.0)) == expectedB.xy) && clamp(testInputs.xyz, vec3(-1.0, -2.0, -2.0), vec3(1.0, 2.0, 0.5)) == expectedB.xyz) && clamp(testInputs, clampLow, clampHigh) == expectedB) && -1.0 == expectedB.x) && vec2(-1.0, 0.0) == expectedB.xy) && vec3(-1.0, 0.0, 0.5) == expectedB.xyz) && vec4(-1.0, 0.0, 0.5, 2.25) == expectedB ? colorGreen : colorRed;
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}
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