7cfa1ce9db
This implementation leans heavily into DSL. I also reworked the `normalize` intrinsic to use more DSL to shrink the implementation. $genType faceforward($genType N, $genType I, $genType Nref); $genHType faceforward($genHType N, $genHType I, $genHType Nref); Change-Id: I73ab11d3fe449d2f2c0ae0d745fc39824fc64771 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412637 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
24 lines
1.2 KiB
Metal
24 lines
1.2 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 N;
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float4 I;
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float4 NRef;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 expectedPos = float4(1.0, 2.0, 3.0, 4.0);
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float4 expectedNeg = float4(-1.0, -2.0, -3.0, -4.0);
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_out.sk_FragColor = ((((((((((_uniforms.NRef.x) * (_uniforms.I.x) < 0) ? 1 : -1) * (_uniforms.N.x)) == expectedNeg.x && all(faceforward(_uniforms.N.xy, _uniforms.I.xy, _uniforms.NRef.xy) == expectedNeg.xy)) && all(faceforward(_uniforms.N.xyz, _uniforms.I.xyz, _uniforms.NRef.xyz) == expectedPos.xyz)) && all(faceforward(_uniforms.N, _uniforms.I, _uniforms.NRef) == expectedPos)) && -1.0 == expectedNeg.x) && all(float2(-1.0, -2.0) == expectedNeg.xy)) && all(float3(1.0, 2.0, 3.0) == expectedPos.xyz)) && all(float4(1.0, 2.0, 3.0, 4.0) == expectedPos) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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