skia2/tools/ToolUtils.h
Adlai Holler 78036086cf Add a new implementation of reduceOpsTaskSplitting
Currently this doesn't actually handle going over the memory
budget, but it does carve out space to do that later. This algorithm
can't handle everything yet but I want to get it landed for
more iteration as long as it's disabled.

Bug: skia:10877
Change-Id: I37942172345e8cfd6fc2c591a3788a10652377da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345168
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
2021-01-07 17:20:03 +00:00

304 lines
9.2 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef ToolUtils_DEFINED
#define ToolUtils_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkData.h"
#include "include/core/SkEncodedImageFormat.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontStyle.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkImageEncoder.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkStream.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "include/private/SkTDArray.h"
#include "include/utils/SkRandom.h"
#include "src/core/SkTInternalLList.h"
class SkBitmap;
class SkCanvas;
class SkFontStyle;
class SkImage;
class SkPath;
class SkPixmap;
class SkRRect;
class SkShader;
class SkSurface;
class SkSurfaceProps;
class SkTextBlobBuilder;
class SkTypeface;
namespace ToolUtils {
const char* alphatype_name (SkAlphaType);
const char* colortype_name (SkColorType);
const char* colortype_depth(SkColorType); // like colortype_name, but channel order agnostic
const char* tilemode_name(SkTileMode);
/**
* Map opaque colors from 8888 to 565.
*/
SkColor color_to_565(SkColor color);
/* Return a color emoji typeface with planets to scale if available. */
sk_sp<SkTypeface> planet_typeface();
/** Return a color emoji typeface if available. */
sk_sp<SkTypeface> emoji_typeface();
/** Sample text for the emoji_typeface font. */
const char* emoji_sample_text();
/** A simple SkUserTypeface for testing. */
sk_sp<SkTypeface> sample_user_typeface();
/**
* Returns a platform-independent text renderer.
*/
sk_sp<SkTypeface> create_portable_typeface(const char* name, SkFontStyle style);
static inline sk_sp<SkTypeface> create_portable_typeface() {
return create_portable_typeface(nullptr, SkFontStyle());
}
/**
* Turn on portable (--nonativeFonts) or GDI font rendering (--gdi).
*/
void SetDefaultFontMgr();
void get_text_path(const SkFont&,
const void* text,
size_t length,
SkTextEncoding,
SkPath*,
const SkPoint* positions = nullptr);
/**
* Returns true iff all of the pixels between the two images are identical.
*
* If the configs differ, return false.
*/
bool equal_pixels(const SkPixmap&, const SkPixmap&);
bool equal_pixels(const SkBitmap&, const SkBitmap&);
bool equal_pixels(const SkImage* a, const SkImage* b);
/** Returns a newly created CheckerboardShader. */
sk_sp<SkShader> create_checkerboard_shader(SkColor c1, SkColor c2, int size);
/** Draw a checkerboard pattern in the current canvas, restricted to
the current clip, using SkXfermode::kSrc_Mode. */
void draw_checkerboard(SkCanvas* canvas, SkColor color1, SkColor color2, int checkSize);
/** Make it easier to create a bitmap-based checkerboard */
SkBitmap create_checkerboard_bitmap(int w, int h, SkColor c1, SkColor c2, int checkSize);
sk_sp<SkImage> create_checkerboard_image(int w, int h, SkColor c1, SkColor c2, int checkSize);
/** A default checkerboard. */
inline void draw_checkerboard(SkCanvas* canvas) {
ToolUtils::draw_checkerboard(canvas, 0xFF999999, 0xFF666666, 8);
}
SkBitmap create_string_bitmap(int w, int h, SkColor c, int x, int y, int textSize, const char* str);
sk_sp<SkImage> create_string_image(int w, int h, SkColor c, int x, int y, int textSize, const char* str);
// If the canvas does't make a surface (e.g. recording), make a raster surface
sk_sp<SkSurface> makeSurface(SkCanvas*, const SkImageInfo&, const SkSurfaceProps* = nullptr);
// A helper for inserting a drawtext call into a SkTextBlobBuilder
void add_to_text_blob_w_len(SkTextBlobBuilder*,
const char* text,
size_t len,
SkTextEncoding,
const SkFont&,
SkScalar x,
SkScalar y);
void add_to_text_blob(SkTextBlobBuilder*, const char* text, const SkFont&, SkScalar x, SkScalar y);
// Constructs a star by walking a 'numPts'-sided regular polygon with even/odd fill:
//
// moveTo(pts[0]);
// lineTo(pts[step % numPts]);
// ...
// lineTo(pts[(step * (N - 1)) % numPts]);
//
// numPts=5, step=2 will produce a classic five-point star.
//
// numPts and step must be co-prime.
SkPath make_star(const SkRect& bounds, int numPts = 5, int step = 2);
void create_hemi_normal_map(SkBitmap* bm, const SkIRect& dst);
void create_frustum_normal_map(SkBitmap* bm, const SkIRect& dst);
void create_tetra_normal_map(SkBitmap* bm, const SkIRect& dst);
SkPath make_big_path();
// A helper object to test the topological sorting code (TopoSortBench.cpp & TopoSortTest.cpp)
class TopoTestNode : public SkRefCnt {
public:
TopoTestNode(int id) : fID(id) {}
void dependsOn(TopoTestNode* src) { *fDependencies.append() = src; }
void targets(uint32_t target) { *fTargets.append() = target; }
int id() const { return fID; }
void reset() {
fOutputPos = 0;
fTempMark = false;
fWasOutput = false;
}
uint32_t outputPos() const {
SkASSERT(fWasOutput);
return fOutputPos;
}
// check that the topological sort is valid for this node
bool check() {
if (!fWasOutput) {
return false;
}
for (int i = 0; i < fDependencies.count(); ++i) {
if (!fDependencies[i]->fWasOutput) {
return false;
}
// This node should've been output after all the nodes on which it depends
if (fOutputPos < fDependencies[i]->outputPos()) {
return false;
}
}
return true;
}
// The following 7 methods are needed by the topological sort
static void SetTempMark(TopoTestNode* node) { node->fTempMark = true; }
static void ResetTempMark(TopoTestNode* node) { node->fTempMark = false; }
static bool IsTempMarked(TopoTestNode* node) { return node->fTempMark; }
static void Output(TopoTestNode* node, uint32_t outputPos) {
SkASSERT(!node->fWasOutput);
node->fOutputPos = outputPos;
node->fWasOutput = true;
}
static bool WasOutput(TopoTestNode* node) { return node->fWasOutput; }
static uint32_t GetIndex(TopoTestNode* node) { return node->outputPos(); }
static int NumDependencies(TopoTestNode* node) { return node->fDependencies.count(); }
static TopoTestNode* Dependency(TopoTestNode* node, int index) {
return node->fDependencies[index];
}
static int NumTargets(TopoTestNode* node) { return node->fTargets.count(); }
static uint32_t GetTarget(TopoTestNode* node, int i) { return node->fTargets[i]; }
static uint32_t GetID(TopoTestNode* node) { return node->id(); }
// Helper functions for TopoSortBench & TopoSortTest
static void AllocNodes(SkTArray<sk_sp<ToolUtils::TopoTestNode>>* graph, int num) {
graph->reserve_back(num);
for (int i = 0; i < num; ++i) {
graph->push_back(sk_sp<TopoTestNode>(new TopoTestNode(i)));
}
}
#ifdef SK_DEBUG
static void Print(const SkTArray<TopoTestNode*>& graph) {
for (int i = 0; i < graph.count(); ++i) {
SkDebugf("%d, ", graph[i]->id());
}
SkDebugf("\n");
}
#endif
// randomize the array
static void Shuffle(SkTArray<sk_sp<TopoTestNode>>* graph, SkRandom* rand) {
for (int i = graph->count() - 1; i > 0; --i) {
int swap = rand->nextU() % (i + 1);
(*graph)[i].swap((*graph)[swap]);
}
}
SK_DECLARE_INTERNAL_LLIST_INTERFACE(TopoTestNode);
private:
int fID;
uint32_t fOutputPos = 0;
bool fTempMark = false;
bool fWasOutput = false;
SkTDArray<TopoTestNode*> fDependencies;
SkTDArray<uint32_t> fTargets;
};
template <typename T>
inline bool EncodeImageToFile(const char* path, const T& src, SkEncodedImageFormat f, int q) {
SkFILEWStream file(path);
return file.isValid() && SkEncodeImage(&file, src, f, q);
}
bool copy_to(SkBitmap* dst, SkColorType dstCT, const SkBitmap& src);
void copy_to_g8(SkBitmap* dst, const SkBitmap& src);
class PixelIter {
public:
PixelIter();
PixelIter(SkSurface* surf) {
SkPixmap pm;
if (!surf->peekPixels(&pm)) {
pm.reset();
}
this->reset(pm);
}
void reset(const SkPixmap& pm) {
fPM = pm;
fLoc = {-1, 0};
}
void* next(SkIPoint* loc = nullptr) {
if (!fPM.addr()) {
return nullptr;
}
fLoc.fX += 1;
if (fLoc.fX >= fPM.width()) {
fLoc.fX = 0;
if (++fLoc.fY >= fPM.height()) {
this->setDone();
return nullptr;
}
}
if (loc) {
*loc = fLoc;
}
return fPM.writable_addr(fLoc.fX, fLoc.fY);
}
void setDone() { fPM.reset(); }
private:
SkPixmap fPM;
SkIPoint fLoc;
};
} // namespace ToolUtils
#endif // ToolUtils_DEFINED