e1b36fe3e5
- Remove some old API with VerbArgs that we didn't really like. - move from experimental/wasm -> experimental/pathkit and rename wasm_main.cpp to pathkit_wasm_bindings (more descriptive). - Make compile.sh nicer to use (with some form of command line args). - Use MODULARIZE=1 to make this play nicer with other WASM libraries and easier to import. - Add seperate ToCanvas() API - Move Region stuff behind the PATHKIT_TESTING flag (saves 100k on binary size). - Add npm package for wasm version. asm.js version should also be supported for older browsers. - Remove shell.html, which was largely too complicated. Replace it with example.html, which is more succinct and demos the more relevant APIs. See https://www.npmjs.com/package/experimental-pathkit-wasm Bug: skia:8216 Change-Id: I15f14dd8acd77331729998ae3e30d73e4b006761 Reviewed-on: https://skia-review.googlesource.com/144790 Reviewed-by: Joe Gregorio <jcgregorio@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Kevin Lubick <kjlubick@google.com>
119 lines
2.9 KiB
Bash
Executable File
119 lines
2.9 KiB
Bash
Executable File
#!/bin/bash
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# Copyright 2018 Google LLC
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd`
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HTML_SHELL=$BASE_DIR/shell.html
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BUILD_DIR="out/pathkit"
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# This expects the environment variable EMSDK to be set
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if [[ ! -d $EMSDK ]]; then
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echo "Be sure to set the EMSDK environment variable."
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exit 1
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fi
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# Navigate to SKIA_HOME from where this file is located.
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pushd $BASE_DIR/../..
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# Run this from $SKIA_HOME, not from the directory this file is in.
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if [[ ! -d ./src ]]; then
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echo "Cannot locate Skia source. Is the source checkout okay? Exiting."
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exit 1
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fi
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if [[ $@ == *help* ]]; then
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echo "By default, this script builds a production WASM build of PathKit."
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echo ""
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echo "This script takes several optional parameters:"
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echo " dev = Make a build suitable for running tests or debugging"
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echo " asm.js = Build for asm.js instead of WASM"
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echo " serve = starts a webserver allowing a user to navigate to"
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echo " localhost:8000/pathkit.html to view the demo page."
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exit 0
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fi
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# Use -O0 for larger builds (but generally quicker)
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# Use -Oz for (much slower, but smaller/faster) production builds
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RELEASE_CONF="-Oz"
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if [[ $@ == *dev* ]]; then
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echo "Building a Debug/Testing build"
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RELEASE_CONF="-O0 -s ASSERTIONS=1 -s DEMANGLE_SUPPORT=1 -g2 -DPATHKIT_TESTING"
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fi
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WASM_CONF="-s WASM=1"
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if [[ $@ == *asm.js* ]]; then
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echo "Building with asm.js instead of WASM"
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WASM_CONF="-s WASM=0 -s ALLOW_MEMORY_GROWTH=1 --separate-asm"
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fi
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OUTPUT="-o $BUILD_DIR/pathkit.js"
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source $EMSDK/emsdk_env.sh
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echo "Compiling"
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set -e
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mkdir -p $BUILD_DIR
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em++ $RELEASE_CONF -std=c++14 \
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-Iinclude/config \
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-Iinclude/core \
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-Iinclude/gpu \
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-Iinclude/pathops \
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-Iinclude/private \
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-Iinclude/utils \
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-Isrc/core \
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-Isrc/gpu \
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-Isrc/shaders \
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-Isrc/opts \
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--bind \
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$WASM_CONF \
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-s MODULARIZE=1 \
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-s EXPORT_NAME="PathKitInit" \
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-s NO_EXIT_RUNTIME=1 \
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-s ERROR_ON_UNDEFINED_SYMBOLS=1 \
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-s ERROR_ON_MISSING_LIBRARIES=1 \
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$OUTPUT \
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$BASE_DIR/pathkit_wasm_bindings.cpp \
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src/core/SkAnalyticEdge.cpp \
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src/core/SkArenaAlloc.cpp \
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src/core/SkBlitter.cpp \
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src/core/SkCoverageDelta.cpp \
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src/core/SkEdge.cpp \
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src/core/SkEdgeBuilder.cpp \
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src/core/SkEdgeClipper.cpp \
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src/core/SkFDot6Constants.cpp \
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src/core/SkGeometry.cpp \
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src/core/SkLineClipper.cpp \
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src/core/SkMallocPixelRef.cpp \
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src/core/SkMath.cpp \
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src/core/SkMatrix.cpp \
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src/core/SkOpts.cpp \
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src/core/SkPath.cpp \
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src/core/SkPathRef.cpp \
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src/core/SkPoint.cpp \
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src/core/SkRect.cpp \
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src/core/SkRegion.cpp \
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src/core/SkRegion_path.cpp \
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src/core/SkScan_Path.cpp \
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src/core/SkStream.cpp \
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src/core/SkString.cpp \
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src/core/SkStringUtils.cpp \
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src/core/SkUtils.cpp \
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src/pathops/*.cpp \
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src/ports/SkDebug_stdio.cpp \
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src/ports/SkMemory_malloc.cpp \
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src/utils/SkParse.cpp \
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src/utils/SkParsePath.cpp
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if [[ $@ == *serve* ]]; then
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pushd $BUILD_DIR
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python serve.py
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fi
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