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skia-autoroll 906501df4f Roll SwiftShader from 31e28d20f878 to ad54c71632cc (4 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/31e28d20f878..ad54c71632cc

2020-11-04 capn@google.com Fix Vulkan benchmarks build
2020-11-04 capn@google.com Fix unaligned access on depth values
2020-11-04 capn@google.com Fix LLVM alloca array size type
2020-11-04 capn@google.com Resolve MSan symbols dynamically

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-skia-autoroll
Please CC bsalomon@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: skia/skia.primary:Test-Debian10-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
Bug: None
Tbr: bsalomon@google.com
Change-Id: Ib6eca8ffeb4c4c62664b0ac909619e0e06fa63d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332457
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2020-11-05 04:44:55 +00:00
animations
bazel bazel baby steps 2020-09-14 15:18:32 +00:00
bench Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
bin bin/try: automatically set 'git cl issue' when not found 2020-06-25 17:44:01 +00:00
build/fuchsia [fuchsia] Fix fidlc command. 2020-06-10 03:29:24 +00:00
build_overrides Port to ANGLE's GN files 2020-09-11 15:22:34 +00:00
client_utils/android Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
demos.skia.org [canvaskit] Remove Sk from nearly all function/type names. 2020-10-07 21:01:32 +00:00
dm [svg] Add support for preserveAspectRatio 2020-10-21 22:10:33 +00:00
docker [canvaskit,pathkit] Update to emsdk 2.0 2020-08-20 14:55:50 +00:00
docs/examples Only expose isConvex on path publicly. 2020-08-28 16:56:29 +00:00
example Reland "Remove use of legacy display globals." 2020-10-05 19:13:58 +00:00
experimental [svg] Post-relocation cleanup 2020-10-18 19:29:38 +00:00
fuzz Move GrShaderCaps from Program::Settings to Compiler 2020-11-04 19:38:33 +00:00
gm Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
gn Migrate CrbugOssfuzz21688 to a golden-output test. 2020-11-04 22:34:13 +00:00
include Move GrShaderCaps from Program::Settings to Compiler 2020-11-04 19:38:33 +00:00
infra [canvaskit] Add unit tests to wasm_gm_tests 2020-11-02 16:51:23 +00:00
modules Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
platform_tools force drawFrame when new surface is created 2020-10-31 00:26:31 +00:00
resources [skottie] Black & White effect 2020-10-27 17:03:40 +00:00
samplecode Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
site Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
specs Fix CanvasKit generated documentation to work with emscripten 1.39.16. 2020-05-27 12:23:32 +00:00
src Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
tests Migrate CrbugOssfuzz21688 to a golden-output test. 2020-11-04 22:34:13 +00:00
third_party update build for Apple Silicon 2020-11-02 20:06:09 +00:00
tools Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
.bazelignore bazel baby steps 2020-09-14 15:18:32 +00:00
.clang-format Disable BinPackParameters in .clang-format 2020-03-27 14:32:40 +00:00
.clang-tidy Disable ClangTidy namespace comments for short blocks. 2020-08-24 14:01:22 +00:00
.gitignore bazel baby steps 2020-09-14 15:18:32 +00:00
.gn
AUTHORS Fix GrCCPerFlushResources error caused by cache eviction 2020-10-14 17:24:41 +00:00
BUILD.bazel bazel baby steps 2020-09-14 15:18:32 +00:00
BUILD.gn Reland "Replace pooling mechanism with GrMemoryPool." 2020-10-29 15:19:13 +00:00
codereview.settings
CONTRIBUTING
CQ_COMMITTERS
DEPS Roll SwiftShader from 31e28d20f878 to ad54c71632cc (4 revisions) 2020-11-05 04:44:55 +00:00
go.mod Update Go Deps 2020-11-02 12:13:02 +00:00
go.sum Update Go Deps 2020-11-02 12:13:02 +00:00
LICENSE
OWNERS
PRESUBMIT.py Generate SkSL golden output files from test inputs during the build. 2020-09-14 14:54:12 +00:00
public.bzl [svg] Post-relocation cleanup 2020-10-18 19:29:38 +00:00
README
README.chromium
RELEASE_NOTES.txt Allow creating SkSurfaceCharacterizations directly for vk secondary CB context. 2020-11-04 16:43:42 +00:00
whitespace.txt
WORKSPACE.bazel bazel baby steps 2020-09-14 15:18:32 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

See full details, and build instructions, at https://skia.org.