9078a89b26
When compiling test shaders, we were setting SK_FRAGCOORD_BUILTIN on the `coords` parameter to main() instead of SK_MAIN_COORDS_BUILTIN. These two built-ins don't have the same type (float2 vs. float4) and don't mean quite the same thing. The SPIR-V code generator saw a variable with the SK_FRAGCOORD_BUILTIN builtin value and assumed the presence of a global variable named `sk_FragCoord`, which didn't exist (because it was never referenced in the code, so it was never cloned in from the sksl_frag module). This is only a concern when compiling test shaders with skslc; real shaders don't hit these code paths. The generated code here is still imperfect; if you look closely, you'll see the GLSL and Metal code is referencing the `coords` variable but it's never declared anywhere. Change-Id: I3ad249469927ff35eb1e75d6536f95317502708f Bug: skia:12340 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440520 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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blend | ||
errors | ||
folding | ||
glsl | ||
inliner | ||
intrinsics | ||
metal | ||
runtime | ||
runtime_errors | ||
shared | ||
spirv | ||
workarounds | ||
README.txt |
This directory contains skslc-compiled output from matching source files in the /resources/sksl/ directory.