0c9d888748
Previously, these tests were never actually executed, only read during code review. They are now properly tested for correctness whenever dm is run. Non-ES2 compliant statements (do/while/switch) are unfortunately excluded here, as they are not compatible with Runtime Effects yet. Change-Id: I965c782baad6f8dd3961a400ae791fb2c1f844d3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389296 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
41 lines
1.1 KiB
GLSL
41 lines
1.1 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform float unknownInput;
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struct S {
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vec4 ah4[1];
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float ah[1];
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vec4 h4;
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float h;
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};
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vec4 main() {
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S s;
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s.ah4[0] = vec4(unknownInput);
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s.ah[0] = unknownInput;
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s.h4 = vec4(unknownInput);
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s.h = unknownInput;
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S as[1];
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as[0].ah4[0] = vec4(unknownInput);
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bool b = bool(unknownInput);
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vec4 var;
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var = vec4(s.h) * vec4(s.h);
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var = vec4(float(b), float(b), float(b), float(!b));
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var = s.ah4[0].ywyw * s.ah4[0].wywy;
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var = as[0].ah4[0].xyxy * as[0].ah4[0].yxyx;
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var = s.h4.zzzz * s.h4.zzzz;
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var = colorGreen.xyzx * colorGreen.xyzx;
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var = vec4(s.h) * vec4(s.h);
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var = vec4(s.h) * vec4(s.h);
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var = s.ah4[0].xxxy * s.ah4[0].xxxy;
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var = colorGreen * colorGreen;
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float _0_h = -s.h;
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var = vec4(_0_h) * vec4(_0_h);
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bool _1_b = !b;
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var = vec4(float(_1_b), float(_1_b), float(_1_b), float(!_1_b));
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vec3 _2_h3 = s.h4.yyy + s.h4.zzz;
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var = _2_h3.xyzx * _2_h3.xyzx;
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vec4 _3_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0);
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var = _3_h4 * _3_h4;
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return colorGreen;
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}
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