63fd760a37
Also adds a presubmit to prevent adding trailing whitespace to source code in the future. Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6 Reviewed-on: https://skia-review.googlesource.com/57380 Reviewed-by: Ravi Mistry <rmistry@google.com> Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
174 lines
4.3 KiB
C++
174 lines
4.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Window.h"
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#include "SkSurface.h"
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#include "SkCanvas.h"
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#include "WindowContext.h"
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namespace sk_app {
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static void default_backend_created_func(void* userData) {}
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static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) {
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return false;
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}
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static bool default_key_func(Window::Key key, Window::InputState state, uint32_t modifiers,
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void* userData) {
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return false;
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}
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static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t modifiers,
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void* userData) {
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return false;
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}
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static bool default_mouse_wheel_func(float delta, uint32_t modifiers, void* userData) {
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return false;
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}
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static bool default_touch_func(intptr_t owner, Window::InputState state, float x, float y,
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void* userData) {
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return false;
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}
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static void default_ui_state_changed_func(
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const SkString& stateName, const SkString& stateValue, void* userData) {}
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static void default_paint_func(SkCanvas*, void* userData) {}
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Window::Window() : fBackendCreatedFunc(default_backend_created_func)
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, fCharFunc(default_char_func)
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, fKeyFunc(default_key_func)
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, fMouseFunc(default_mouse_func)
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, fMouseWheelFunc(default_mouse_wheel_func)
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, fTouchFunc(default_touch_func)
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, fUIStateChangedFunc(default_ui_state_changed_func)
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, fPaintFunc(default_paint_func) {
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}
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void Window::detach() {
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delete fWindowContext;
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fWindowContext = nullptr;
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}
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void Window::onBackendCreated() {
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fBackendCreatedFunc(fBackendCreatedUserData);
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}
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bool Window::onChar(SkUnichar c, uint32_t modifiers) {
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return fCharFunc(c, modifiers, fCharUserData);
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}
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bool Window::onKey(Key key, InputState state, uint32_t modifiers) {
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return fKeyFunc(key, state, modifiers, fKeyUserData);
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}
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bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) {
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return fMouseFunc(x, y, state, modifiers, fMouseUserData);
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}
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bool Window::onMouseWheel(float delta, uint32_t modifiers) {
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return fMouseWheelFunc(delta, modifiers, fMouseWheelUserData);
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}
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bool Window::onTouch(intptr_t owner, InputState state, float x, float y) {
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return fTouchFunc(owner, state, x, y, fTouchUserData);
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}
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void Window::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
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return fUIStateChangedFunc(stateName, stateValue, fUIStateChangedUserData);
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}
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void Window::onPaint() {
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if (!fWindowContext) {
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return;
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}
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markInvalProcessed();
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sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface();
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if (backbuffer) {
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// draw into the canvas of this surface
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SkCanvas* canvas = backbuffer->getCanvas();
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fPaintFunc(canvas, fPaintUserData);
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canvas->flush();
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fWindowContext->swapBuffers();
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} else {
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printf("no backbuffer!?\n");
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// try recreating testcontext
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}
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}
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void Window::onResize(int w, int h) {
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if (!fWindowContext) {
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return;
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}
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fWindowContext->resize(w, h);
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}
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int Window::width() {
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if (!fWindowContext) {
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return 0;
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}
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return fWindowContext->width();
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}
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int Window::height() {
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if (!fWindowContext) {
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return 0;
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}
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return fWindowContext->height();
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}
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void Window::setRequestedDisplayParams(const DisplayParams& params, bool /* allowReattach */) {
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fRequestedDisplayParams = params;
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if (fWindowContext) {
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fWindowContext->setDisplayParams(fRequestedDisplayParams);
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}
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}
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int Window::sampleCount() const {
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if (!fWindowContext) {
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return -1;
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}
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return fWindowContext->sampleCount();
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}
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int Window::stencilBits() const {
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if (!fWindowContext) {
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return -1;
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}
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return fWindowContext->stencilBits();
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}
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const GrContext* Window::getGrContext() const {
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if (!fWindowContext) {
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return nullptr;
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}
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return fWindowContext->getGrContext();
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}
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void Window::inval() {
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if (!fWindowContext) {
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return;
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}
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if (!fIsContentInvalidated) {
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fIsContentInvalidated = true;
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onInval();
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}
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}
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void Window::markInvalProcessed() {
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fIsContentInvalidated = false;
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}
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} // namespace sk_app
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