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or stroke parameters for a path. Today, the patheffect only sees if the caller was going to stroke or fill, and if stroke, it just sees the width. With this change, the effect can see all of the related parameters (e.g. cap/join/miter). No other change is intended at this time. After this change, I hope to use this additional data to allow SkDashPathEffect to, at times, apply the stroke as part of its effect, which may be much more efficient than first dashing, and then reading that and stroking it. Most of these files changed just because of the new parameter to filterPath. The key changes are in SkPathEffect.[h,cpp], SkPaint.cpp and SkScalerContext.cpp Review URL: https://codereview.appspot.com/6250051 git-svn-id: http://skia.googlecode.com/svn/trunk@4048 2bbb7eff-a529-9590-31e7-b0007b416f81
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDiscretePathEffect_DEFINED
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#define SkDiscretePathEffect_DEFINED
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#include "SkPathEffect.h"
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/** \class SkDiscretePathEffect
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This path effect chops a path into discrete segments, and randomly displaces them.
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*/
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class SkDiscretePathEffect : public SkPathEffect {
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public:
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/** Break the path into segments of segLength length, and randomly move the endpoints
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away from the original path by a maximum of deviation.
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Note: works on filled or framed paths
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*/
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SkDiscretePathEffect(SkScalar segLength, SkScalar deviation);
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virtual bool filterPath(SkPath* dst, const SkPath& src, SkStrokeRec*) SK_OVERRIDE;
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDiscretePathEffect)
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protected:
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SkDiscretePathEffect(SkFlattenableReadBuffer&);
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virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
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private:
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SkScalar fSegLength, fPerterb;
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typedef SkPathEffect INHERITED;
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};
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#endif
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