skia2/modules/skottie
Brian Osman 91292e9482 Runtime Effects: Support 'uniform shader' (vs. 'in shader')
The previous behavior leaked Skia-internal concepts into public SkSL.
Users coming from GLSL will expect that bindable/sampleable objects are
uniform (just like texture2D). This keeps the old support around (and
tested), but updates all of our examples to use 'uniform'.

Bug: skia:10679
Change-Id: I0c98162f5e21dad7014d9778ceb26143d2f6030e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-04 22:29:53 +00:00
..
fuzz [fuzz] Standardize, document, and backport fuzzing defines. 2020-09-14 13:36:10 +00:00
gm Remove "dummy" to comply with Android's inclusive language guidance 2020-07-31 19:11:23 +00:00
include [skottie] Auto-resize and VAlign support for point text 2020-10-02 19:33:35 +00:00
src Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
tests Enable ClangTidy flag modernize-use-override. 2020-08-14 10:54:45 +00:00
utils [skottie] Custom prop manager updates 2020-08-20 19:59:22 +00:00
BUILD.gn Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
skottie.gni [skottie] Black & White effect 2020-10-27 17:03:40 +00:00