skia2/bench/FSRectBench.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

63 lines
1.8 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/utils/SkRandom.h"
/**
* Draws full screen opaque rectangles. It is designed to test any optimizations in the GPU backend
* to turn such draws into clears.
*/
class FSRectBench : public Benchmark {
public:
FSRectBench() : fInit(false) { }
protected:
const char* onGetName() override { return "fullscreen_rects"; }
void onDelayedSetup() override {
if (!fInit) {
SkRandom rand;
static const SkScalar kMinOffset = 0;
static const SkScalar kMaxOffset = 100 * SK_Scalar1;
static const SkScalar kOffsetRange = kMaxOffset - kMinOffset;
for (int i = 0; i < N; ++i) {
fRects[i].fLeft = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
fRects[i].fTop = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
fRects[i].fRight = W + kMinOffset + rand.nextUScalar1() * kOffsetRange;
fRects[i].fBottom = H + kMinOffset + rand.nextUScalar1() * kOffsetRange;
fColors[i] = rand.nextU() | 0xFF000000;
}
fInit = true;
}
}
void onDraw(int loops, SkCanvas* canvas) override {
SkPaint paint;
for (int i = 0; i < loops; ++i) {
paint.setColor(fColors[i % N]);
canvas->drawRect(fRects[i % N], paint);
}
}
private:
enum {
W = 640,
H = 480,
N = 300,
};
SkRect fRects[N];
SkColor fColors[N];
bool fInit;
typedef Benchmark INHERITED;
};
DEF_BENCH(return new FSRectBench();)