c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/utils/SkRandom.h"
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/**
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* Draws full screen opaque rectangles. It is designed to test any optimizations in the GPU backend
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* to turn such draws into clears.
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*/
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class FSRectBench : public Benchmark {
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public:
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FSRectBench() : fInit(false) { }
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protected:
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const char* onGetName() override { return "fullscreen_rects"; }
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void onDelayedSetup() override {
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if (!fInit) {
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SkRandom rand;
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static const SkScalar kMinOffset = 0;
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static const SkScalar kMaxOffset = 100 * SK_Scalar1;
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static const SkScalar kOffsetRange = kMaxOffset - kMinOffset;
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for (int i = 0; i < N; ++i) {
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fRects[i].fLeft = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
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fRects[i].fTop = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
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fRects[i].fRight = W + kMinOffset + rand.nextUScalar1() * kOffsetRange;
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fRects[i].fBottom = H + kMinOffset + rand.nextUScalar1() * kOffsetRange;
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fColors[i] = rand.nextU() | 0xFF000000;
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}
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fInit = true;
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}
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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SkPaint paint;
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for (int i = 0; i < loops; ++i) {
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paint.setColor(fColors[i % N]);
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canvas->drawRect(fRects[i % N], paint);
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}
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}
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private:
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enum {
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W = 640,
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H = 480,
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N = 300,
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};
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SkRect fRects[N];
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SkColor fColors[N];
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bool fInit;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH(return new FSRectBench();)
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