c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkStream.h"
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class StreamBench : public Benchmark {
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SkString fName;
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const bool fTestWrite4;
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public:
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StreamBench(bool testWrite4) : fTestWrite4(testWrite4) {
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fName.printf("wstream_%d", testWrite4);
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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protected:
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const char* onGetName() override { return fName.c_str(); }
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void onDraw(int loops, SkCanvas* canvas) override {
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const char t3[] = { 1, 2, 3 };
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const char t5[] = { 1, 2, 3, 4, 5 };
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for (int i = 0; i < loops*100; ++i) {
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SkDynamicMemoryWStream stream;
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for (int j = 0; j < 10000; ++j) {
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if (fTestWrite4) {
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stream.write32(j);
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stream.write32(j+j);
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} else {
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stream.write(t3, 3);
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stream.write(t5, 5);
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}
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}
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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DEF_BENCH(return new StreamBench(false);)
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DEF_BENCH(return new StreamBench(true);)
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