skia2/tests/PrimitiveProcessorTest.cpp
Brian Salomon 4895946078 Move ProgramImpl definitions into Processor subclass headers.
Move ProgramImpl function definitions into Processor subclass cpp files.

Delete separate h/cpp files.

Modify GrGLSLVaryingHandler::addPassThroughAttribute to break #include
cycle. It now takes a ShaderVar rather than a GP::Attribute, making
it slightly more flexible as the input can be any variable defined
in the vertex shader.

Bug: skia:11358
Change-Id: I94ee8cd44d29e194216592ecae5fd28de785c975
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438596
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-08-11 19:45:56 +00:00

219 lines
8.7 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static initializers to work
#include <memory>
#include "include/core/SkTypes.h"
#include "tests/Test.h"
#include "include/core/SkString.h"
#include "include/gpu/GrDirectContext.h"
#include "src/core/SkPointPriv.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrProgramInfo.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
#include "src/gpu/v1/SurfaceDrawContext_v1.h"
namespace {
class Op : public GrMeshDrawOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "Test Op"; }
static GrOp::Owner Make(GrRecordingContext* rContext, int numAttribs) {
return GrOp::Make<Op>(rContext, numAttribs);
}
FixedFunctionFlags fixedFunctionFlags() const override {
return FixedFunctionFlags::kNone;
}
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
return GrProcessorSet::EmptySetAnalysis();
}
private:
friend class ::GrOp;
Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsHairline::kNo);
}
GrProgramInfo* programInfo() override { return fProgramInfo; }
void onCreateProgramInfo(const GrCaps* caps,
SkArenaAlloc* arena,
const GrSurfaceProxyView& writeView,
bool usesMSAASurface,
GrAppliedClip&& appliedClip,
const GrDstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) override {
class GP : public GrGeometryProcessor {
public:
static GrGeometryProcessor* Make(SkArenaAlloc* arena, int numAttribs) {
return arena->make([&](void* ptr) {
return new (ptr) GP(numAttribs);
});
}
const char* name() const override { return "Test GP"; }
std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override {
class Impl : public ProgramImpl {
public:
void setData(const GrGLSLProgramDataManager&,
const GrShaderCaps&,
const GrGeometryProcessor&) override {}
private:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const GP& gp = args.fGeomProc.cast<GP>();
args.fVaryingHandler->emitAttributes(gp);
WriteOutputPosition(args.fVertBuilder, gpArgs, gp.fAttributes[0].name());
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputColor);
fragBuilder->codeAppendf("const half4 %s = half4(1);",
args.fOutputCoverage);
}
};
return std::make_unique<Impl>();
}
void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* builder) const override {
builder->add32(fNumAttribs);
}
private:
GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) {
SkASSERT(numAttribs > 1);
fAttribNames = std::make_unique<SkString[]>(numAttribs);
fAttributes = std::make_unique<Attribute[]>(numAttribs);
for (auto i = 0; i < numAttribs; ++i) {
fAttribNames[i].printf("attr%d", i);
// This gives us more of a mix of attribute types, and allows the
// component count to fit within the limits for iOS Metal.
if (i & 0x1) {
fAttributes[i] = {fAttribNames[i].c_str(), kFloat_GrVertexAttribType,
kFloat_GrSLType};
} else {
fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType,
kFloat2_GrSLType};
}
}
this->setVertexAttributes(fAttributes.get(), numAttribs);
}
int fNumAttribs;
std::unique_ptr<SkString[]> fAttribNames;
std::unique_ptr<Attribute[]> fAttributes;
using INHERITED = GrGeometryProcessor;
};
GrGeometryProcessor* gp = GP::Make(arena, fNumAttribs);
fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
arena,
writeView,
std::move(appliedClip),
dstProxyView,
gp,
GrProcessorSet::MakeEmptySet(),
GrPrimitiveType::kTriangles,
renderPassXferBarriers,
colorLoadOp,
GrPipeline::InputFlags::kNone);
}
void onPrepareDraws(GrMeshDrawTarget* target) override {
if (!fProgramInfo) {
this->createProgramInfo(target);
}
size_t vertexStride = fProgramInfo->geomProc().vertexStride();
QuadHelper helper(target, vertexStride, 1);
SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.vertices());
SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride);
fMesh = helper.mesh();
}
void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
if (!fProgramInfo || !fMesh) {
return;
}
flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
flushState->drawMesh(*fMesh);
}
int fNumAttribs;
GrSimpleMesh* fMesh = nullptr;
GrProgramInfo* fProgramInfo = nullptr;
using INHERITED = GrMeshDrawOp;
};
} // namespace
DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
auto dContext = ctxInfo.directContext();
#if GR_GPU_STATS
GrGpu* gpu = dContext->priv().getGpu();
#endif
auto sdc = skgpu::v1::SurfaceDrawContext::Make(dContext,
GrColorType::kRGBA_8888,
nullptr,
SkBackingFit::kApprox,
{1, 1},
SkSurfaceProps());
if (!sdc) {
ERRORF(reporter, "Could not create render target context.");
return;
}
int attribCnt = dContext->priv().caps()->maxVertexAttributes();
if (!attribCnt) {
ERRORF(reporter, "No attributes allowed?!");
return;
}
dContext->flushAndSubmit();
dContext->priv().resetGpuStats();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
#endif
// Adding discard to appease vulkan validation warning about loading uninitialized data on draw
sdc->discard();
GrPaint grPaint;
// This one should succeed.
sdc->addDrawOp(Op::Make(dContext, attribCnt));
dContext->flushAndSubmit();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
#endif
dContext->priv().resetGpuStats();
sdc->addDrawOp(Op::Make(dContext, attribCnt + 1));
dContext->flushAndSubmit();
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
#endif
}