7bb100ec04
This is similar to the intrinsic optimization for any() and all(). Tests for all three intrinsics have been bulked up a bit as well. Change-Id: I262b9448e543b4709d1e7c8585f74a206c4b5abd Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406576 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
12 lines
392 B
GLSL
12 lines
392 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 inputH4;
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uniform vec4 expectedH4;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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bvec4 input = bvec4(inputH4);
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bvec4 expected = bvec4(expectedH4);
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return ((((any(input.xy) == expected.x && any(input.xyz) == expected.y) && any(input) == expected.z) && false == expected.x) && expected.y) && expected.z ? colorGreen : colorRed;
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}
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