07f3ee10d3
http://codereview.appspot.com/4515071/ git-svn-id: http://skia.googlecode.com/svn/trunk@1335 2bbb7eff-a529-9590-31e7-b0007b416f81
171 lines
6.7 KiB
C++
171 lines
6.7 KiB
C++
/*
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Copyright 2011 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrPathRenderer_DEFINED
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#define GrPathRenderer_DEFINED
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#include "GrDrawTarget.h"
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class SkPath;
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struct GrPoint;
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/**
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* Base class for drawing paths into a GrDrawTarget.
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*/
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class GR_API GrPathRenderer : public GrRefCnt {
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public:
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/**
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* Returns true if this path renderer is able to render the path.
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* Returning false allows the caller to fallback to another path renderer.
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*
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* @param target The target to draw into
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* @param path The path to draw
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* @param fill The fill rule to use
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*
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* @return true if the path can be drawn by this object, false otherwise.
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*/
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virtual bool canDrawPath(const GrDrawTarget* target, const SkPath& path,
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GrPathFill fill) const = 0;
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/**
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* Draws a path into the draw target. The target will already have its draw
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* state configured for the draw.
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* @param target the target to draw into.
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* @param stages indicates which stages the are already
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* in use. All enabled stages expect positions
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* as texture coordinates. The path renderer
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* use the remaining stages for its path
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* filling algorithm.
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* @param path the path to draw.
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* @param fill the fill rule to apply.
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* @param translate optional additional translation to apply to
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* the path. NULL means (0,0).
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*/
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virtual void drawPath(GrDrawTarget* target,
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GrDrawTarget::StageBitfield stages,
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const SkPath& path,
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GrPathFill fill,
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const GrPoint* translate) = 0;
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/**
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* For complex clips Gr uses the stencil buffer. The path renderer must be
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* able to render paths into the stencil buffer. However, the path renderer
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* itself may require the stencil buffer to resolve the path fill rule. This
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* function queries whether the path render needs its own stencil
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* pass. If this returns false then drawPath() should not modify the
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* the target's stencil settings but use those already set on target.
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*
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* @param target target that the path will be rendered to
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* @param path the path that will be drawn
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* @param fill the fill rule that will be used, will never be an inverse
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* rule.
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*
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* @return false if this path renderer can generate interior-only fragments
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* without changing the stencil settings on the target. If it
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* returns true the drawPathToStencil will be used when rendering
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* clips.
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*/
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virtual bool requiresStencilPass(const GrDrawTarget* target,
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const SkPath& path,
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GrPathFill fill) const { return false; }
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/**
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* Draws a path to the stencil buffer. Assume the writable stencil bits
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* are already initialized to zero. Fill will always be either
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* kWinding_PathFill or kEvenOdd_PathFill.
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*
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* Only called if requiresStencilPass returns true for the same combo of
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* target, path, and fill. Never called with an inverse fill.
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*
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* The default implementation assumes the path filling algorithm doesn't
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* require a separate stencil pass and so crashes.
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*
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*
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* @param target the target to draw into.
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* @param path the path to draw.
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* @param fill the fill rule to apply.
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* @param translate optional additional translation to apply to
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* the path. NULL means (0,0).
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*/
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virtual void drawPathToStencil(GrDrawTarget* target,
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const SkPath& path,
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GrPathFill fill,
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const GrPoint* translate) {
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GrCrash("Unexpected call to drawPathToStencil.");
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}
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/**
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* @return true if the path renderer can perform anti-aliasing (aside from
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* having FSAA enabled for a render target)
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*/
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virtual bool supportsAA(GrDrawTarget* target,
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const SkPath& path,
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GrPathFill fill) { return false; }
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/**
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* This is called to install a custom path renderer in every GrContext at
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* create time. The default implementation in GrCreatePathRenderer_none.cpp
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* returns NULL. Link against another implementation to install your own.
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*/
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static GrPathRenderer* CreatePathRenderer();
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private:
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typedef GrRefCnt INHERITED;
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};
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/**
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* Subclass that renders the path using the stencil buffer to resolve fill
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* rules (e.g. winding, even-odd)
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*/
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class GR_API GrDefaultPathRenderer : public GrPathRenderer {
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public:
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GrDefaultPathRenderer(bool separateStencilSupport,
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bool stencilWrapOpsSupport);
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virtual bool canDrawPath(const GrDrawTarget* target,
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const SkPath& path,
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GrPathFill fill) const { return true; }
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virtual void drawPath(GrDrawTarget* target,
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GrDrawTarget::StageBitfield stages,
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const SkPath& path,
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GrPathFill fill,
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const GrPoint* translate);
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virtual bool requiresStencilPass(const GrDrawTarget* target,
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const SkPath& path,
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GrPathFill fill) const;
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virtual void drawPathToStencil(GrDrawTarget* target,
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const SkPath& path,
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GrPathFill fill,
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const GrPoint* translate);
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private:
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void onDrawPath(GrDrawTarget* target,
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GrDrawTarget::StageBitfield stages,
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const SkPath& path,
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GrPathFill fill,
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const GrPoint* translate,
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bool stencilOnly);
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bool fSeparateStencil;
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bool fStencilWrapOps;
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typedef GrPathRenderer INHERITED;
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};
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#endif
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