15923c9e47
- Use std::atomic directly. - No more need for SkPODSpinlock or SK_DECLARE_STATIC_SPINLOCK. Now simple code like this works as you'd hope: static SkSpinlock gLock; That is, it starts unlocked and there's no static initializer. std::atomic_flag would make this terser and standard-guaranteed, but ATOMIC_FLAG_INIT caused not-yet-implemented errors on MSVC 2013. The generated code for this approach is identical. It appears the implicit constructor is constexpr when all the member initializers are. I'm hoping this way of producing constexpr constructors without typing "constexpr" gives us a way to eliminate more SkFoo / SkBaseFoo distinctions and SK_DECLARE_STATIC_FOO. This was certainly the easiest. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1734383002 Review URL: https://codereview.chromium.org/1734383002
140 lines
5.3 KiB
C++
140 lines
5.3 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOnce_DEFINED
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#define SkOnce_DEFINED
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// Before trying SkOnce, see if SkLazyPtr or SkLazyFnPtr will work for you.
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// They're smaller and faster, if slightly less versatile.
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// SkOnce.h defines SK_DECLARE_STATIC_ONCE and SkOnce(), which you can use
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// together to create a threadsafe way to call a function just once. E.g.
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//
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// static void register_my_stuff(GlobalRegistry* registry) {
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// registry->register(...);
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// }
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// ...
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// void EnsureRegistered() {
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// SK_DECLARE_STATIC_ONCE(once);
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// SkOnce(&once, register_my_stuff, GetGlobalRegistry());
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// }
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//
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// No matter how many times you call EnsureRegistered(), register_my_stuff will be called just once.
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// OnceTest.cpp also should serve as a few other simple examples.
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#include "../private/SkAtomics.h"
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#include "../private/SkSpinlock.h"
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// This must be used in a global scope, not in function scope or as a class member.
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#define SK_DECLARE_STATIC_ONCE(name) namespace {} static SkOnceFlag name
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class SkOnceFlag;
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inline void SkOnce(SkOnceFlag* once, void (*f)());
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template <typename Arg>
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inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg);
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// If you've already got a lock and a flag to use, this variant lets you avoid an extra SkOnceFlag.
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template <typename Lock>
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inline void SkOnce(bool* done, Lock* lock, void (*f)());
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template <typename Lock, typename Arg>
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inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg);
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// ---------------------- Implementation details below here. -----------------------------
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// This class has no constructor and must be zero-initialized (the macro above does this).
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class SkOnceFlag {
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public:
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bool* mutableDone() { return &fDone; }
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void acquire() { fSpinlock.acquire(); }
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void release() { fSpinlock.release(); }
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private:
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bool fDone;
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SkSpinlock fSpinlock;
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};
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// We've pulled a pretty standard double-checked locking implementation apart
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// into its main fast path and a slow path that's called when we suspect the
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// one-time code hasn't run yet.
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// This is the guts of the code, called when we suspect the one-time code hasn't been run yet.
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// This should be rarely called, so we separate it from SkOnce and don't mark it as inline.
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// (We don't mind if this is an actual function call, but odds are it'll be inlined anyway.)
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template <typename Lock, typename Arg>
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static void sk_once_slow(bool* done, Lock* lock, void (*f)(Arg), Arg arg) {
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lock->acquire();
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if (!sk_atomic_load(done, sk_memory_order_relaxed)) {
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f(arg);
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// Also known as a store-store/load-store barrier, this makes sure that the writes
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// done before here---in particular, those done by calling f(arg)---are observable
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// before the writes after the line, *done = true.
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//
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// In version control terms this is like saying, "check in the work up
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// to and including f(arg), then check in *done=true as a subsequent change".
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//
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// We'll use this in the fast path to make sure f(arg)'s effects are
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// observable whenever we observe *done == true.
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sk_release_store(done, true);
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}
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lock->release();
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}
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// This is our fast path, called all the time. We do really want it to be inlined.
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template <typename Lock, typename Arg>
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inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg) {
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// When *done == true:
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// Also known as a load-load/load-store barrier, this acquire barrier makes
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// sure that anything we read from memory---in particular, memory written by
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// calling f(arg)---is at least as current as the value we read from done.
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//
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// In version control terms, this is a lot like saying "sync up to the
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// commit where we wrote done = true".
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//
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// The release barrier in sk_once_slow guaranteed that done = true
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// happens after f(arg), so by syncing to done = true here we're
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// forcing ourselves to also wait until the effects of f(arg) are readble.
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//
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// When *done == false:
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// We'll try to call f(arg) in sk_once_slow.
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// If we get the lock, great, we call f(arg), release true into done, and drop the lock.
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// If we race and don't get the lock first, we'll wait for the first guy to finish.
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// Then lock acquire() will give us at least an acquire memory barrier to get the same
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// effect as the acquire load in the *done == true fast case. We'll see *done is true,
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// then just drop the lock and return.
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if (!sk_atomic_load(done, sk_memory_order_acquire)) {
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sk_once_slow(done, lock, f, arg);
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}
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}
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template <typename Arg>
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inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg) {
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return SkOnce(once->mutableDone(), once, f, arg);
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}
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// Calls its argument.
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// This lets us use functions that take no arguments with SkOnce methods above.
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// (We pass _this_ as the function and the no-arg function as its argument. Cute eh?)
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static void sk_once_no_arg_adaptor(void (*f)()) {
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f();
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}
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inline void SkOnce(SkOnceFlag* once, void (*func)()) {
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return SkOnce(once, sk_once_no_arg_adaptor, func);
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}
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template <typename Lock>
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inline void SkOnce(bool* done, Lock* lock, void (*func)()) {
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return SkOnce(done, lock, sk_once_no_arg_adaptor, func);
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}
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#endif // SkOnce_DEFINED
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