92098e691f
I created a new abstract base class TextureStorageAllocator that consumers of Skia can subclass and pass back to Skia. When a surface is created with a pointer to a TextureStorageAllocator, any textures it creates, or that are derived from the original surface, will allocate and deallocate storage using the methods on TextureStorageAllocator. BUG=https://code.google.com/p/chromium/issues/detail?id=579664 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1623653002 Review URL: https://codereview.chromium.org/1623653002
302 lines
12 KiB
C++
302 lines
12 KiB
C++
/*
|
|
* Copyright 2012 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef SkSurface_DEFINED
|
|
#define SkSurface_DEFINED
|
|
|
|
#include "SkRefCnt.h"
|
|
#include "SkImage.h"
|
|
#include "SkSurfaceProps.h"
|
|
|
|
class SkCanvas;
|
|
class SkPaint;
|
|
class GrContext;
|
|
class GrRenderTarget;
|
|
|
|
/**
|
|
* SkSurface represents the backend/results of drawing to a canvas. For raster
|
|
* drawing, the surface will be pixels, but (for example) when drawing into
|
|
* a PDF or Picture canvas, the surface stores the recorded commands.
|
|
*
|
|
* To draw into a canvas, first create the appropriate type of Surface, and
|
|
* then request the canvas from the surface.
|
|
*
|
|
* SkSurface always has non-zero dimensions. If there is a request for a new surface, and either
|
|
* of the requested dimensions are zero, then NULL will be returned.
|
|
*/
|
|
class SK_API SkSurface : public SkRefCnt {
|
|
public:
|
|
/**
|
|
* Indicates whether a new surface or image should count against a cache budget. Currently this
|
|
* is only used by the GPU backend (sw-raster surfaces and images are never counted against the
|
|
* resource cache budget.)
|
|
*/
|
|
enum Budgeted {
|
|
/** The surface or image does not count against the cache budget. */
|
|
kNo_Budgeted,
|
|
/** The surface or image counts against the cache budget. */
|
|
kYes_Budgeted
|
|
};
|
|
|
|
/**
|
|
* Create a new surface, using the specified pixels/rowbytes as its
|
|
* backend.
|
|
*
|
|
* If the requested surface cannot be created, or the request is not a
|
|
* supported configuration, NULL will be returned.
|
|
*/
|
|
static SkSurface* NewRasterDirect(const SkImageInfo&, void* pixels, size_t rowBytes,
|
|
const SkSurfaceProps* = NULL);
|
|
|
|
/**
|
|
* The same as NewRasterDirect, but also accepts a call-back routine, which is invoked
|
|
* when the surface is deleted, and is passed the pixel memory and the specified context.
|
|
*/
|
|
static SkSurface* NewRasterDirectReleaseProc(const SkImageInfo&, void* pixels, size_t rowBytes,
|
|
void (*releaseProc)(void* pixels, void* context),
|
|
void* context, const SkSurfaceProps* = NULL);
|
|
|
|
/**
|
|
* Return a new surface, with the memory for the pixels automatically allocated, but respecting
|
|
* the specified rowBytes. If rowBytes==0, then a default value will be chosen. If a non-zero
|
|
* rowBytes is specified, then any images snapped off of this surface (via newImageSnapshot())
|
|
* are guaranteed to have the same rowBytes.
|
|
*
|
|
* If the requested surface cannot be created, or the request is not a
|
|
* supported configuration, NULL will be returned.
|
|
*/
|
|
static SkSurface* NewRaster(const SkImageInfo&, size_t rowBytes, const SkSurfaceProps*);
|
|
|
|
/**
|
|
* Allocate a new surface, automatically computing the rowBytes.
|
|
*/
|
|
static SkSurface* NewRaster(const SkImageInfo&, const SkSurfaceProps* = NULL);
|
|
|
|
/**
|
|
* Helper version of NewRaster. It creates a SkImageInfo with the
|
|
* specified width and height, and populates the rest of info to match
|
|
* pixels in SkPMColor format.
|
|
*/
|
|
static SkSurface* NewRasterN32Premul(int width, int height, const SkSurfaceProps* props = NULL) {
|
|
return NewRaster(SkImageInfo::MakeN32Premul(width, height), props);
|
|
}
|
|
|
|
/**
|
|
* Return a new surface using the specified render target.
|
|
*/
|
|
static SkSurface* NewRenderTargetDirect(GrRenderTarget*, const SkSurfaceProps*);
|
|
|
|
static SkSurface* NewRenderTargetDirect(GrRenderTarget* target) {
|
|
return NewRenderTargetDirect(target, NULL);
|
|
}
|
|
|
|
/**
|
|
* Used to wrap a pre-existing backend 3D API texture as a SkSurface. The kRenderTarget flag
|
|
* must be set on GrBackendTextureDesc for this to succeed. Skia will not assume ownership
|
|
* of the texture and the client must ensure the texture is valid for the lifetime of the
|
|
* SkSurface.
|
|
*/
|
|
static SkSurface* NewFromBackendTexture(GrContext*, const GrBackendTextureDesc&,
|
|
const SkSurfaceProps*);
|
|
// Legacy alias
|
|
static SkSurface* NewWrappedRenderTarget(GrContext* ctx, const GrBackendTextureDesc& desc,
|
|
const SkSurfaceProps* props) {
|
|
return NewFromBackendTexture(ctx, desc, props);
|
|
}
|
|
|
|
|
|
/**
|
|
* Used to wrap a pre-existing 3D API rendering target as a SkSurface. Skia will not assume
|
|
* ownership of the render target and the client must ensure the render target is valid for the
|
|
* lifetime of the SkSurface.
|
|
*/
|
|
static SkSurface* NewFromBackendRenderTarget(GrContext*, const GrBackendRenderTargetDesc&,
|
|
const SkSurfaceProps*);
|
|
|
|
/**
|
|
* Return a new surface whose contents will be drawn to an offscreen
|
|
* render target, allocated by the surface.
|
|
*
|
|
* The GrTextureStorageAllocator will be reused if SkImage snapshots create
|
|
* additional textures.
|
|
*/
|
|
static SkSurface* NewRenderTarget(
|
|
GrContext*, Budgeted, const SkImageInfo&, int sampleCount, const SkSurfaceProps* = NULL,
|
|
GrTextureStorageAllocator = GrTextureStorageAllocator());
|
|
|
|
static SkSurface* NewRenderTarget(GrContext* gr, Budgeted b, const SkImageInfo& info) {
|
|
return NewRenderTarget(gr, b, info, 0);
|
|
}
|
|
|
|
int width() const { return fWidth; }
|
|
int height() const { return fHeight; }
|
|
|
|
/**
|
|
* Returns a unique non-zero, unique value identifying the content of this
|
|
* surface. Each time the content is changed changed, either by drawing
|
|
* into this surface, or explicitly calling notifyContentChanged()) this
|
|
* method will return a new value.
|
|
*
|
|
* If this surface is empty (i.e. has a zero-dimention), this will return
|
|
* 0.
|
|
*/
|
|
uint32_t generationID();
|
|
|
|
/**
|
|
* Modes that can be passed to notifyContentWillChange
|
|
*/
|
|
enum ContentChangeMode {
|
|
/**
|
|
* Use this mode if it is known that the upcoming content changes will
|
|
* clear or overwrite prior contents, thus making them discardable.
|
|
*/
|
|
kDiscard_ContentChangeMode,
|
|
/**
|
|
* Use this mode if prior surface contents need to be preserved or
|
|
* if in doubt.
|
|
*/
|
|
kRetain_ContentChangeMode,
|
|
};
|
|
|
|
/**
|
|
* Call this if the contents are about to change. This will (lazily) force a new
|
|
* value to be returned from generationID() when it is called next.
|
|
*
|
|
* CAN WE DEPRECATE THIS?
|
|
*/
|
|
void notifyContentWillChange(ContentChangeMode mode);
|
|
|
|
enum BackendHandleAccess {
|
|
kFlushRead_BackendHandleAccess, //!< caller may read from the backend object
|
|
kFlushWrite_BackendHandleAccess, //!< caller may write to the backend object
|
|
kDiscardWrite_BackendHandleAccess, //!< caller must over-write the entire backend object
|
|
};
|
|
|
|
/*
|
|
* These are legacy aliases which will be removed soon
|
|
*/
|
|
static const BackendHandleAccess kFlushRead_TextureHandleAccess =
|
|
kFlushRead_BackendHandleAccess;
|
|
static const BackendHandleAccess kFlushWrite_TextureHandleAccess =
|
|
kFlushWrite_BackendHandleAccess;
|
|
static const BackendHandleAccess kDiscardWrite_TextureHandleAccess =
|
|
kDiscardWrite_BackendHandleAccess;
|
|
|
|
|
|
/**
|
|
* Retrieves the backend API handle of the texture used by this surface, or 0 if the surface
|
|
* is not backed by a GPU texture.
|
|
*
|
|
* The returned texture-handle is only valid until the next draw-call into the surface,
|
|
* or the surface is deleted.
|
|
*/
|
|
GrBackendObject getTextureHandle(BackendHandleAccess);
|
|
|
|
/**
|
|
* Retrieves the backend API handle of the RenderTarget backing this surface. Callers must
|
|
* ensure this function returns 'true' or else the GrBackendObject will be invalid
|
|
*
|
|
* In OpenGL this will return the FramebufferObject ID.
|
|
*/
|
|
bool getRenderTargetHandle(GrBackendObject*, BackendHandleAccess);
|
|
|
|
/**
|
|
* Return a canvas that will draw into this surface. This will always
|
|
* return the same canvas for a given surface, and is manged/owned by the
|
|
* surface. It should not be used when its parent surface has gone out of
|
|
* scope.
|
|
*/
|
|
SkCanvas* getCanvas();
|
|
|
|
/**
|
|
* Return a new surface that is "compatible" with this one, in that it will
|
|
* efficiently be able to be drawn into this surface. Typical calling
|
|
* pattern:
|
|
*
|
|
* SkSurface* A = SkSurface::New...();
|
|
* SkCanvas* canvasA = surfaceA->newCanvas();
|
|
* ...
|
|
* SkSurface* surfaceB = surfaceA->newSurface(...);
|
|
* SkCanvas* canvasB = surfaceB->newCanvas();
|
|
* ... // draw using canvasB
|
|
* canvasA->drawSurface(surfaceB); // <--- this will always be optimal!
|
|
*/
|
|
SkSurface* newSurface(const SkImageInfo&);
|
|
|
|
/**
|
|
* Returns an image of the current state of the surface pixels up to this
|
|
* point. Subsequent changes to the surface (by drawing into its canvas)
|
|
* will not be reflected in this image. If a copy must be made the Budgeted
|
|
* parameter controls whether it counts against the resource budget
|
|
* (currently for the gpu backend only).
|
|
*/
|
|
SkImage* newImageSnapshot(Budgeted = kYes_Budgeted);
|
|
|
|
/**
|
|
* Though the caller could get a snapshot image explicitly, and draw that,
|
|
* it seems that directly drawing a surface into another canvas might be
|
|
* a common pattern, and that we could possibly be more efficient, since
|
|
* we'd know that the "snapshot" need only live until we've handed it off
|
|
* to the canvas.
|
|
*/
|
|
void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
|
|
|
|
/**
|
|
* If the surface has direct access to its pixels (i.e. they are in local
|
|
* RAM) return the const-address of those pixels, and if not null, return
|
|
* the ImageInfo and rowBytes. The returned address is only valid while
|
|
* the surface object is in scope, and no API call is made on the surface
|
|
* or its canvas.
|
|
*
|
|
* On failure, returns NULL and the info and rowBytes parameters are
|
|
* ignored.
|
|
*/
|
|
const void* peekPixels(SkImageInfo* info, size_t* rowBytes);
|
|
|
|
/**
|
|
* Copy the pixels from the surface into the specified buffer (pixels + rowBytes),
|
|
* converting them into the requested format (dstInfo). The surface pixels are read
|
|
* starting at the specified (srcX,srcY) location.
|
|
*
|
|
* The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle
|
|
*
|
|
* srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height());
|
|
*
|
|
* srcR is intersected with the bounds of the base-layer. If this intersection is not empty,
|
|
* then we have two sets of pixels (of equal size). Replace the dst pixels with the
|
|
* corresponding src pixels, performing any colortype/alphatype transformations needed
|
|
* (in the case where the src and dst have different colortypes or alphatypes).
|
|
*
|
|
* This call can fail, returning false, for several reasons:
|
|
* - If srcR does not intersect the surface bounds.
|
|
* - If the requested colortype/alphatype cannot be converted from the surface's types.
|
|
*/
|
|
bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
|
|
int srcX, int srcY);
|
|
|
|
const SkSurfaceProps& props() const { return fProps; }
|
|
|
|
protected:
|
|
SkSurface(int width, int height, const SkSurfaceProps*);
|
|
SkSurface(const SkImageInfo&, const SkSurfaceProps*);
|
|
|
|
// called by subclass if their contents have changed
|
|
void dirtyGenerationID() {
|
|
fGenerationID = 0;
|
|
}
|
|
|
|
private:
|
|
const SkSurfaceProps fProps;
|
|
const int fWidth;
|
|
const int fHeight;
|
|
uint32_t fGenerationID;
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
#endif
|