241b56db1d
Makes visualbench work on the Mac. Review URL: https://codereview.chromium.org/1184143011
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOSWindow_MacCocoa_DEFINED
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#define SkOSWindow_MacCocoa_DEFINED
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#include "SkWindow.h"
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class SkOSWindow : public SkWindow {
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public:
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SkOSWindow(void* hwnd);
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~SkOSWindow();
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void* getHWND() const { return fHWND; }
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virtual bool onDispatchClick(int x, int y, Click::State state,
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void* owner, unsigned modi);
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enum SkBackEndTypes {
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kNone_BackEndType,
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#if SK_SUPPORT_GPU
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kNativeGL_BackEndType,
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#endif
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};
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void detach();
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bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
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void present();
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bool makeFullscreen();
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void closeWindow();
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void setVsync(bool);
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protected:
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// overrides from SkEventSink
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virtual bool onEvent(const SkEvent& evt);
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// overrides from SkWindow
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virtual void onHandleInval(const SkIRect&);
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// overrides from SkView
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virtual void onAddMenu(const SkOSMenu*);
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virtual void onUpdateMenu(const SkOSMenu*);
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virtual void onSetTitle(const char[]);
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private:
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void* fHWND;
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bool fInvalEventIsPending;
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void* fNotifier;
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#if SK_SUPPORT_GPU
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void* fGLContext;
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#endif
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typedef SkWindow INHERITED;
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};
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#endif
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