8a0b0291ae
of those functions in a way we're not yet ready to clean up. git-svn-id: http://skia.googlecode.com/svn/trunk@2254 2bbb7eff-a529-9590-31e7-b0007b416f81
301 lines
12 KiB
C++
301 lines
12 KiB
C++
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/*
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* Copyright 2010 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDevice_DEFINED
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#define SkDevice_DEFINED
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#include "SkRefCnt.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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class SkClipStack;
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class SkDraw;
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struct SkIRect;
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class SkMatrix;
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class SkMetaData;
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class SkRegion;
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// This is an opaque class, not interpreted by skia
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class SkGpuRenderTarget;
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class SK_API SkDevice : public SkRefCnt {
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public:
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/**
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* Construct a new device with the specified bitmap as its backend. It is
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* valid for the bitmap to have no pixels associated with it. In that case,
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* any drawing to this device will have no effect.
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*/
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SkDevice(const SkBitmap& bitmap);
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/**
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* Create a new raster device and have the pixels be automatically
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* allocated. The rowBytes of the device will be computed automatically
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* based on the config and the width.
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*
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* @param config The desired config for the pixels. If the request cannot
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* be met, the closest matching support config will be used.
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* @param width width (in pixels) of the device
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* @param height height (in pixels) of the device
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* @param isOpaque Set to true if it is known that all of the pixels will
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* be drawn to opaquely. Used as an accelerator when drawing
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* these pixels to another device.
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*/
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SkDevice(SkBitmap::Config config, int width, int height, bool isOpaque = false);
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virtual ~SkDevice();
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/**
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* Creates a device that is of the same type as this device (e.g. SW-raster,
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* GPU, or PDF). The backing store for this device is created automatically
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* (e.g. offscreen pixels or FBO or whatever is appropriate).
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*
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* @param width width of the device to create
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* @param height height of the device to create
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* @param isOpaque performance hint, set to true if you know that you will
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* draw into this device such that all of the pixels will
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* be opaque.
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*/
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SkDevice* createCompatibleDevice(SkBitmap::Config config,
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int width, int height,
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bool isOpaque);
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SkMetaData& getMetaData();
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enum Capabilities {
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kGL_Capability = 0x1, //!< mask indicating GL support
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kVector_Capability = 0x2, //!< mask indicating a vector representation
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kAll_Capabilities = 0x3
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};
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virtual uint32_t getDeviceCapabilities() { return 0; }
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/** Return the width of the device (in pixels).
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*/
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virtual int width() const { return fBitmap.width(); }
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/** Return the height of the device (in pixels).
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*/
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virtual int height() const { return fBitmap.height(); }
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/**
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* Return the bounds of the device in the coordinate space of the root
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* canvas. The root device will have its top-left at 0,0, but other devices
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* such as those associated with saveLayer may have a non-zero origin.
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*/
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void getGlobalBounds(SkIRect* bounds) const;
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/** Returns true if the device's bitmap's config treats every pixels as
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implicitly opaque.
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*/
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bool isOpaque() const { return fBitmap.isOpaque(); }
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/** Return the bitmap config of the device's pixels
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*/
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SkBitmap::Config config() const { return fBitmap.getConfig(); }
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/** Return the bitmap associated with this device. Call this each time you need
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to access the bitmap, as it notifies the subclass to perform any flushing
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etc. before you examine the pixels.
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@param changePixels set to true if the caller plans to change the pixels
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@return the device's bitmap
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*/
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const SkBitmap& accessBitmap(bool changePixels);
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/**
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* Copy the pixels from the device into bitmap. Returns true on success.
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* If false is returned, then the bitmap parameter is left unchanged.
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* The bitmap parameter is treated as output-only, and will be completely
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* overwritten (if the method returns true).
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*/
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virtual bool readPixels(const SkIRect& srcRect, SkBitmap* bitmap);
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/**
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* Similar to draw sprite, this method will copy the pixels in bitmap onto
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* the device, with the top/left corner specified by (x, y). The pixel
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* values in the device are completely replaced: there is no blending.
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*/
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virtual void writePixels(const SkBitmap& bitmap, int x, int y);
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/**
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* Return the device's associated gpu render target, or NULL.
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*/
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virtual SkGpuRenderTarget* accessRenderTarget() { return NULL; }
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protected:
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enum Usage {
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kGeneral_Usage,
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kSaveLayer_Usage, // <! internal use only
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};
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/**
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* Return the device's origin: its offset in device coordinates from
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* the default origin in its canvas' matrix/clip
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*/
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const SkIPoint& getOrigin() const { return fOrigin; }
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struct TextFlags {
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uint32_t fFlags; // SkPaint::getFlags()
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SkPaint::Hinting fHinting;
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};
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/**
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* Device may filter the text flags for drawing text here. If it wants to
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* make a change to the specified values, it should write them into the
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* textflags parameter (output) and return true. If the paint is fine as
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* is, then ignore the textflags parameter and return false.
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*
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* The baseclass SkDevice filters based on its depth and blitters.
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*/
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virtual bool filterTextFlags(const SkPaint& paint, TextFlags*);
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/**
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* Called with the correct matrix and clip before this device is drawn
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* to using those settings. If your subclass overrides this, be sure to
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* call through to the base class as well.
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*
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* The clipstack is another view of the clip. It records the actual
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* geometry that went into building the region. It is present for devices
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* that want to parse it, but is not required: the region is a complete
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* picture of the current clip. (i.e. if you regionize all of the geometry
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* in the clipstack, you will arrive at an equivalent region to the one
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* passed in).
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*/
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virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
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const SkClipStack&);
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/** Called when this device gains focus (i.e becomes the current device
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for drawing).
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*/
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virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&,
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const SkClipStack&) {}
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/** Clears the entire device to the specified color (including alpha).
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* Ignores the clip.
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*/
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virtual void clear(SkColor color);
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/**
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* Deprecated name for clear.
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*/
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void eraseColor(SkColor eraseColor) { this->clear(eraseColor); }
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/** These are called inside the per-device-layer loop for each draw call.
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When these are called, we have already applied any saveLayer operations,
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and are handling any looping from the paint, and any effects from the
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DrawFilter.
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*/
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virtual void drawPaint(const SkDraw&, const SkPaint& paint);
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virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
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const SkPoint[], const SkPaint& paint);
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virtual void drawRect(const SkDraw&, const SkRect& r,
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const SkPaint& paint);
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/**
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* If pathIsMutable, then the implementation is allowed to cast path to a
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* non-const pointer and modify it in place (as an optimization). Canvas
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* may do this to implement helpers such as drawOval, by placing a temp
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* path on the stack to hold the representation of the oval.
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*
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* If prePathMatrix is not null, it should logically be applied before any
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* stroking or other effects. If there are no effects on the paint that
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* affect the geometry/rasterization, then the pre matrix can just be
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* pre-concated with the current matrix.
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*/
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virtual void drawPath(const SkDraw&, const SkPath& path,
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const SkPaint& paint,
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const SkMatrix* prePathMatrix = NULL,
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bool pathIsMutable = false);
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virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
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const SkIRect* srcRectOrNull,
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const SkMatrix& matrix, const SkPaint& paint);
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virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
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int x, int y, const SkPaint& paint);
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/**
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* Does not handle text decoration.
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* Decorations (underline and stike-thru) will be handled by SkCanvas.
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*/
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virtual void drawText(const SkDraw&, const void* text, size_t len,
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SkScalar x, SkScalar y, const SkPaint& paint);
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virtual void drawPosText(const SkDraw&, const void* text, size_t len,
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const SkScalar pos[], SkScalar constY,
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int scalarsPerPos, const SkPaint& paint);
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virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint& paint);
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#ifdef ANDROID
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virtual void drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len,
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const SkPoint pos[], const SkPaint& paint,
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const SkPath& path, const SkMatrix* matrix);
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#endif
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virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
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const SkPoint verts[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode,
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const uint16_t indices[], int indexCount,
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const SkPaint& paint);
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/** The SkDevice passed will be an SkDevice which was returned by a call to
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onCreateCompatibleDevice on this device with kSaveLayer_Usage.
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*/
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virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
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const SkPaint&);
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///////////////////////////////////////////////////////////////////////////
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/** Update as needed the pixel value in the bitmap, so that the caller can access
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the pixels directly. Note: only the pixels field should be altered. The config/width/height/rowbytes
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must remain unchanged.
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*/
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virtual void onAccessBitmap(SkBitmap*);
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SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
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// just for subclasses, to assign a custom pixelref
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SkPixelRef* setPixelRef(SkPixelRef* pr, size_t offset) {
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fBitmap.setPixelRef(pr, offset);
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return pr;
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}
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/** Called when this device is installed into a Canvas. Balanaced by a call
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to unlockPixels() when the device is removed from a Canvas.
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*/
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virtual void lockPixels();
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virtual void unlockPixels();
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// just called by SkCanvas when built as a layer
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// TEMPORARY: promote from private to protected, until we find a better
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// solution for proxy devices
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void setOrigin(int x, int y) { fOrigin.set(x, y); }
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private:
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friend class SkCanvas;
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friend struct DeviceCM; //for setMatrixClip
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friend class SkDraw;
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friend class SkDrawIter;
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friend class SkDeviceFilteredPaint;
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// just called by SkCanvas for saveLayer
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SkDevice* createCompatibleDeviceForSaveLayer(SkBitmap::Config config,
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int width, int height,
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bool isOpaque);
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/**
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* Subclasses should override this to implement createCompatibleDevice.
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*/
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virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config,
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int width, int height,
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bool isOpaque,
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Usage usage);
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/** Causes any deferred drawing to the device to be completed.
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*/
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virtual void flush() {}
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SkBitmap fBitmap;
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SkIPoint fOrigin;
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SkMetaData* fMetaData;
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};
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#endif
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