bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
73 lines
2.3 KiB
JavaScript
73 lines
2.3 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %A "A"
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OpMemberName %A 0 "x"
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OpMemberName %A 1 "y"
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OpName %a1 "a1"
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OpName %B "B"
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OpMemberName %B 0 "x"
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OpMemberName %B 1 "y"
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OpMemberName %B 2 "z"
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OpName %b1 "b1"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %A 0 Offset 0
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OpMemberDecorate %A 1 Offset 4
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OpDecorate %a1 RelaxedPrecision
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OpDecorate %_arr_float_int_2 ArrayStride 16
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OpMemberDecorate %B 0 Offset 0
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OpMemberDecorate %B 1 Offset 16
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OpMemberDecorate %B 2 Binding 1
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OpMemberDecorate %B 2 Offset 48
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OpMemberDecorate %B 2 RelaxedPrecision
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OpDecorate %b1 RelaxedPrecision
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OpDecorate %33 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%int = OpTypeInt 32 1
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%A = OpTypeStruct %int %int
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%_ptr_Private_A = OpTypePointer Private %A
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%a1 = OpVariable %_ptr_Private_A Private
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%int_2 = OpConstant %int 2
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%_arr_float_int_2 = OpTypeArray %float %int_2
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%B = OpTypeStruct %float %_arr_float_int_2 %A
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%_ptr_Private_B = OpTypePointer Private %B
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%b1 = OpVariable %_ptr_Private_B Private
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%void = OpTypeVoid
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%20 = OpTypeFunction %void
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%int_0 = OpConstant %int 0
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%_ptr_Private_int = OpTypePointer Private %int
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%float_0 = OpConstant %float 0
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%_ptr_Private_float = OpTypePointer Private %float
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%_ptr_Output_float = OpTypePointer Output %float
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%main = OpFunction %void None %20
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%21 = OpLabel
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%23 = OpAccessChain %_ptr_Private_int %a1 %int_0
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OpStore %23 %int_0
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%26 = OpAccessChain %_ptr_Private_float %b1 %int_0
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OpStore %26 %float_0
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%28 = OpAccessChain %_ptr_Private_int %a1 %int_0
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%29 = OpLoad %int %28
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%30 = OpConvertSToF %float %29
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%31 = OpAccessChain %_ptr_Private_float %b1 %int_0
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%32 = OpLoad %float %31
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%33 = OpFAdd %float %30 %32
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%34 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %34 %33
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OpReturn
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OpFunctionEnd
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