skia2/gpu/src
2011-04-08 19:00:04 +00:00
..
mac Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
skia add gpu to the default makefile 2010-12-23 15:00:45 +00:00
win Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
app-android.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
FlingState.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
gr_files.mk Add GrTexture.cpp to legacy project files 2011-04-05 17:49:49 +00:00
gr_hello_world.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
gr_unittests.cpp fix mac build of gr unit test 2011-04-01 14:51:07 +00:00
GrAllocPool.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAtlas.cpp Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
GrBinHashKey.h Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders 2011-03-31 21:26:24 +00:00
GrBufferAllocPool.cpp Fix ref leak on GrGpu. 2011-03-29 20:52:23 +00:00
GrBufferAllocPool.h Fix ref leak on GrGpu. 2011-03-29 20:52:23 +00:00
GrClip.cpp If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. 2011-03-08 21:07:21 +00:00
GrContext.cpp Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. 2011-04-06 17:50:02 +00:00
GrCreatePathRenderer_none.cpp Add way to determine at link time what path renderer will be used. 2011-03-25 12:31:16 +00:00
GrCreatePathRenderer_tesselated.cpp This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
GrDrawMesh.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrDrawTarget.cpp Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
GrGLDefaultInterface_none.cpp Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLEffect.h Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders 2011-03-31 21:26:24 +00:00
GrGLIndexBuffer.cpp Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrGLInterface.cpp Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLProgram.cpp Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders 2011-03-31 21:26:24 +00:00
GrGLProgram.h Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders 2011-03-31 21:26:24 +00:00
GrGLTexture.cpp Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. 2011-04-06 17:50:02 +00:00
GrGLUtil.cpp Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLVertexBuffer.cpp Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrGpu.cpp Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. 2011-04-06 17:50:02 +00:00
GrGpuFactory.cpp Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGpuGL.cpp Always bind packed depth stencil formats to both attacment points 2011-04-08 19:00:04 +00:00
GrGpuGL.h fix use of smooth lines 2011-04-08 18:07:53 +00:00
GrGpuGLFixed.cpp Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
GrGpuGLFixed.h Make flush discardable and lazily reset context 2011-03-10 14:13:19 +00:00
GrGpuGLShaders2.cpp Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
GrGpuGLShaders2.h This CL removes all dependencies on GL headers across all of Ganesh. New 2011-03-18 17:38:11 +00:00
GrGpuGLShaders.cpp Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
GrGpuGLShaders.h Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders 2011-03-31 21:26:24 +00:00
GrInOrderDrawBuffer.cpp always flush accumulated draws before we purge the font cache 2011-04-04 20:06:59 +00:00
GrMatrix.cpp Fix line endings in Gr files and set svn eol style to LF 2011-02-22 20:59:41 +00:00
GrMemory.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPath.cpp Fix warning about uninit var subpathClosed 2011-03-07 14:07:01 +00:00
GrPathRenderer.cpp This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
GrPathUtils.cpp This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
GrPathUtils.h This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
GrPrintf_printf.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRectanizer_fifo.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRectanizer.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRedBlackTree.h Fixups for clipstack, convexity test for paths. 2011-03-04 20:29:08 +00:00
GrResource.cpp Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrStencil.cpp Fix direct-to-stencil clippath rendering logic in GrGpu. 2011-03-24 16:55:45 +00:00
GrTesselatedPathRenderer.cpp Two optimizations for the tesselated path renderer: 2011-03-29 17:42:30 +00:00
GrTextContext.cpp Adds read pixels to GrTexture and GrRenderTarget 2011-04-05 17:08:27 +00:00
GrTextStrike_impl.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTextStrike.cpp always flush accumulated draws before we purge the font cache 2011-04-04 20:06:59 +00:00
GrTexture.cpp Fix dangling ptr when GrRenderTarget outlives its GrTexture representation 2011-04-05 21:16:14 +00:00
GrTextureCache.cpp Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrTouchGesture.cpp add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00