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mac
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
skia
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add gpu to the default makefile
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2010-12-23 15:00:45 +00:00 |
win
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
app-android.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
FlingState.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
gr_files.mk
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Add GrTexture.cpp to legacy project files
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2011-04-05 17:49:49 +00:00 |
gr_hello_world.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
gr_unittests.cpp
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fix mac build of gr unit test
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2011-04-01 14:51:07 +00:00 |
GrAllocPool.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrAtlas.cpp
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Adds read pixels to GrTexture and GrRenderTarget
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2011-04-05 17:08:27 +00:00 |
GrBinHashKey.h
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Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
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2011-03-31 21:26:24 +00:00 |
GrBufferAllocPool.cpp
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Fix ref leak on GrGpu.
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2011-03-29 20:52:23 +00:00 |
GrBufferAllocPool.h
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Fix ref leak on GrGpu.
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2011-03-29 20:52:23 +00:00 |
GrClip.cpp
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If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative.
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2011-03-08 21:07:21 +00:00 |
GrContext.cpp
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Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL.
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2011-04-06 17:50:02 +00:00 |
GrCreatePathRenderer_none.cpp
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Add way to determine at link time what path renderer will be used.
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2011-03-25 12:31:16 +00:00 |
GrCreatePathRenderer_tesselated.cpp
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This CL implements a tesselated path renderer, using GLU's libtess. All of the
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2011-03-28 20:47:09 +00:00 |
GrDrawMesh.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrDrawTarget.cpp
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Adds read pixels to GrTexture and GrRenderTarget
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2011-04-05 17:08:27 +00:00 |
GrGLDefaultInterface_none.cpp
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLEffect.h
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Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
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2011-03-31 21:26:24 +00:00 |
GrGLIndexBuffer.cpp
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrGLInterface.cpp
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLProgram.cpp
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Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
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2011-03-31 21:26:24 +00:00 |
GrGLProgram.h
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Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
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2011-03-31 21:26:24 +00:00 |
GrGLTexture.cpp
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Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL.
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2011-04-06 17:50:02 +00:00 |
GrGLUtil.cpp
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLVertexBuffer.cpp
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrGpu.cpp
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Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL.
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2011-04-06 17:50:02 +00:00 |
GrGpuFactory.cpp
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGpuGL.cpp
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Always bind packed depth stencil formats to both attacment points
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2011-04-08 19:00:04 +00:00 |
GrGpuGL.h
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fix use of smooth lines
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2011-04-08 18:07:53 +00:00 |
GrGpuGLFixed.cpp
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Adds read pixels to GrTexture and GrRenderTarget
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2011-04-05 17:08:27 +00:00 |
GrGpuGLFixed.h
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Make flush discardable and lazily reset context
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2011-03-10 14:13:19 +00:00 |
GrGpuGLShaders2.cpp
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Adds read pixels to GrTexture and GrRenderTarget
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2011-04-05 17:08:27 +00:00 |
GrGpuGLShaders2.h
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This CL removes all dependencies on GL headers across all of Ganesh. New
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2011-03-18 17:38:11 +00:00 |
GrGpuGLShaders.cpp
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Adds read pixels to GrTexture and GrRenderTarget
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2011-04-05 17:08:27 +00:00 |
GrGpuGLShaders.h
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Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders
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2011-03-31 21:26:24 +00:00 |
GrInOrderDrawBuffer.cpp
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always flush accumulated draws before we purge the font cache
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2011-04-04 20:06:59 +00:00 |
GrMatrix.cpp
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Fix line endings in Gr files and set svn eol style to LF
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2011-02-22 20:59:41 +00:00 |
GrMemory.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrPath.cpp
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Fix warning about uninit var subpathClosed
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2011-03-07 14:07:01 +00:00 |
GrPathRenderer.cpp
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This CL implements a tesselated path renderer, using GLU's libtess. All of the
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2011-03-28 20:47:09 +00:00 |
GrPathUtils.cpp
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This CL implements a tesselated path renderer, using GLU's libtess. All of the
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2011-03-28 20:47:09 +00:00 |
GrPathUtils.h
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This CL implements a tesselated path renderer, using GLU's libtess. All of the
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2011-03-28 20:47:09 +00:00 |
GrPrintf_printf.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRectanizer_fifo.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRectanizer.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRedBlackTree.h
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Fixups for clipstack, convexity test for paths.
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2011-03-04 20:29:08 +00:00 |
GrResource.cpp
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrStencil.cpp
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Fix direct-to-stencil clippath rendering logic in GrGpu.
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2011-03-24 16:55:45 +00:00 |
GrTesselatedPathRenderer.cpp
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Two optimizations for the tesselated path renderer:
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2011-03-29 17:42:30 +00:00 |
GrTextContext.cpp
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Adds read pixels to GrTexture and GrRenderTarget
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2011-04-05 17:08:27 +00:00 |
GrTextStrike_impl.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTextStrike.cpp
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always flush accumulated draws before we purge the font cache
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2011-04-04 20:06:59 +00:00 |
GrTexture.cpp
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Fix dangling ptr when GrRenderTarget outlives its GrTexture representation
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2011-04-05 21:16:14 +00:00 |
GrTextureCache.cpp
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrTouchGesture.cpp
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |