2766c00fc0
It's been outclassed by Valgrind and leak sanitizer, and it seems to be causing problems for external folks building Skia. I'm not sure why our own builds seem unaffected. Latest thread: https://groups.google.com/forum/#!topic/skia-discuss/oj9FsQwwSF0 BUG=skia: Review URL: https://codereview.chromium.org/1217573002
156 lines
5.5 KiB
C++
156 lines
5.5 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrProcessor_DEFINED
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#define GrProcessor_DEFINED
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#include "GrColor.h"
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#include "GrProcessorUnitTest.h"
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#include "GrProgramElement.h"
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#include "GrTextureAccess.h"
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#include "SkMath.h"
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class GrContext;
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class GrCoordTransform;
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class GrInvariantOutput;
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/**
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* Used by processors to build their keys. It incorporates each per-processor key into a larger
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* shader key.
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*/
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class GrProcessorKeyBuilder {
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public:
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GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
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SkASSERT(0 == fData->count() % sizeof(uint32_t));
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}
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void add32(uint32_t v) {
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++fCount;
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fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
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}
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/** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
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add*() call. */
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uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
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SkASSERT(count > 0);
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fCount += count;
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return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
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}
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size_t size() const { return sizeof(uint32_t) * fCount; }
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private:
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SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
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int fCount; // number of uint32_ts added to fData by the processor.
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};
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/** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be
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immutable: after being constructed, their fields may not change.
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Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an
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processor must reach 0 before the thread terminates and the pool is destroyed. To create a
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static processor use the helper macro GR_CREATE_STATIC_PROCESSOR declared below.
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*/
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class GrProcessor : public GrProgramElement {
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public:
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virtual ~GrProcessor();
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/** Human-meaningful string to identify this prcoessor; may be embedded
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in generated shader code. */
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virtual const char* name() const = 0;
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int numTextures() const { return fTextureAccesses.count(); }
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/** Returns the access pattern for the texture at index. index must be valid according to
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numTextures(). */
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const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
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/** Shortcut for textureAccess(index).texture(); */
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GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
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/** Will this processor read the fragment position? */
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bool willReadFragmentPosition() const { return fWillReadFragmentPosition; }
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void* operator new(size_t size);
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void operator delete(void* target);
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void* operator new(size_t size, void* placement) {
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return ::operator new(size, placement);
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}
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void operator delete(void* target, void* placement) {
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::operator delete(target, placement);
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}
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/**
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* Helper for down-casting to a GrProcessor subclass
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*/
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template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
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uint32_t classID() const { SkASSERT(kIllegalProcessorClassID != fClassID); return fClassID; }
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protected:
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GrProcessor() : fClassID(kIllegalProcessorClassID), fWillReadFragmentPosition(false) {}
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/**
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* Subclasses call this from their constructor to register GrTextureAccesses. The processor
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* subclass manages the lifetime of the accesses (this function only stores a pointer). The
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* GrTextureAccess is typically a member field of the GrProcessor subclass. This must only be
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* called from the constructor because GrProcessors are immutable.
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*/
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void addTextureAccess(const GrTextureAccess* textureAccess);
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bool hasSameTextureAccesses(const GrProcessor&) const;
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/**
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* If the prcoessor will generate a backend-specific processor that will read the fragment
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* position in the FS then it must call this method from its constructor. Otherwise, the
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* request to access the fragment position will be denied.
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*/
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void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
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template <typename PROC_SUBCLASS> void initClassID() {
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static uint32_t kClassID = GenClassID();
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fClassID = kClassID;
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}
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uint32_t fClassID;
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private:
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static uint32_t GenClassID() {
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// fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The
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// atomic inc returns the old value not the incremented value. So we add
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// 1 to the returned value.
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uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&gCurrProcessorClassID)) + 1;
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if (!id) {
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SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
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"subclass.");
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}
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return id;
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}
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enum {
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kIllegalProcessorClassID = 0,
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};
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static int32_t gCurrProcessorClassID;
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SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
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bool fWillReadFragmentPosition;
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typedef GrProgramElement INHERITED;
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};
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/**
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* This creates a processor outside of the memory pool. The processor's destructor will be called
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* at global destruction time. NAME will be the name of the created instance.
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*/
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#define GR_CREATE_STATIC_PROCESSOR(NAME, PROC_CLASS, ARGS) \
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static SkAlignedSStorage<sizeof(PROC_CLASS)> g_##NAME##_Storage; \
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static PROC_CLASS* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), PROC_CLASS, ARGS); \
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static SkAutoTDestroy<GrProcessor> NAME##_ad(NAME);
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#endif
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