1042c00130
This is mostly mechanical. The only interesting bit is that GrSLType was in include/private while SkSLType is in src/core so some #include patterns changed. Bug: skia:12701 Change-Id: I80bd86ee93796b145f86ded9b4cbf52f24fa59e5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497607 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
303 lines
12 KiB
C++
303 lines
12 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/gpu/GrRecordingContext.h"
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#include "src/core/SkCanvasPriv.h"
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#include "src/gpu/GrBuffer.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrGpuBuffer.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrProcessor.h"
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#include "src/gpu/GrProcessorSet.h"
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#include "src/gpu/GrProgramInfo.h"
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#include "src/gpu/GrResourceProvider.h"
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#include "src/gpu/GrShaderVar.h"
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#include "src/gpu/KeyBuilder.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
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#include "src/gpu/ops/GrDrawOp.h"
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#include "src/gpu/ops/GrOp.h"
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#include "src/gpu/v1/SurfaceDrawContext_v1.h"
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#include "tools/gpu/ProxyUtils.h"
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#include <memory>
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#include <vector>
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class GrAppliedClip;
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class GrGLSLProgramDataManager;
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namespace {
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enum class AttrMode {
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kAuto,
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kManual,
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kWacky
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};
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class AttributeTestProcessor : public GrGeometryProcessor {
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public:
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static GrGeometryProcessor* Make(SkArenaAlloc* arena, AttrMode mode) {
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return arena->make([&](void* ptr) { return new (ptr) AttributeTestProcessor(mode); });
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}
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const char* name() const final { return "AttributeTestProcessor"; }
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void addToKey(const GrShaderCaps&, skgpu::KeyBuilder* b) const final {
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b->add32(static_cast<uint32_t>(fMode));
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}
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std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final;
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private:
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AttributeTestProcessor(AttrMode mode)
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: GrGeometryProcessor(kAttributeTestProcessor_ClassID), fMode(mode) {
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switch (fMode) {
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case AttrMode::kAuto:
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fAttributes.emplace_back("pos", kFloat2_GrVertexAttribType, SkSLType::kFloat2);
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fAttributes.emplace_back("color", kUByte4_norm_GrVertexAttribType,
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SkSLType::kHalf4);
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this->setVertexAttributesWithImplicitOffsets(fAttributes.data(),
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fAttributes.size());
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break;
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case AttrMode::kManual:
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// Same result as kAuto but with explicitly specified offsets and stride.
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fAttributes.emplace_back("pos", kFloat2_GrVertexAttribType, SkSLType::kFloat2, 0);
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fAttributes.emplace_back("color", kUByte4_norm_GrVertexAttribType,
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SkSLType::kHalf4, 8);
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this->setVertexAttributes(fAttributes.data(), fAttributes.size(), 12);
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break;
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case AttrMode::kWacky:
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// 0 thru 7 : float2 aliased to "pos0" and "pos1"
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// 8 thru 11: pad
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// 12 thru 15: unorm4 "color"
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// 16 thru 19: pad
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fAttributes.emplace_back("pos0", kFloat2_GrVertexAttribType, SkSLType::kFloat2, 0);
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fAttributes.emplace_back("pos1", kFloat2_GrVertexAttribType, SkSLType::kFloat2, 0);
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fAttributes.emplace_back("color", kUByte4_norm_GrVertexAttribType,
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SkSLType::kHalf4, 12);
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this->setVertexAttributes(fAttributes.data(), fAttributes.size(), 20);
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break;
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}
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}
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const AttrMode fMode;
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std::vector<Attribute> fAttributes;
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using INHERITED = GrGeometryProcessor;
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};
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std::unique_ptr<GrGeometryProcessor::ProgramImpl> AttributeTestProcessor::makeProgramImpl(
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const GrShaderCaps&) const {
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class Impl : public ProgramImpl {
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public:
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void setData(const GrGLSLProgramDataManager&,
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const GrShaderCaps&,
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const GrGeometryProcessor&) override {}
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private:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const AttributeTestProcessor& proc = args.fGeomProc.cast<AttributeTestProcessor>();
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args.fVaryingHandler->emitAttributes(proc);
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if (proc.fMode == AttrMode::kWacky) {
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args.fVertBuilder->codeAppend("float2 pos = pos0 + pos1;");
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}
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args.fFragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
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args.fVaryingHandler->addPassThroughAttribute(GrShaderVar("color", SkSLType::kHalf4),
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args.fOutputColor);
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gpArgs->fPositionVar.set(SkSLType::kFloat2, "pos");
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args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
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}
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};
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return std::make_unique<Impl>();
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}
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class AttributeTestOp : public GrDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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static GrOp::Owner Make(GrRecordingContext* context, AttrMode mode, const SkRect& r) {
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return GrOp::Make<AttributeTestOp>(context, mode, r);
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}
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private:
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AttributeTestOp(AttrMode mode, SkRect rect) : GrDrawOp(ClassID()), fMode(mode), fRect(rect) {
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this->setBounds(fRect, HasAABloat::kNo, IsHairline::kNo);
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}
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const char* name() const override { return "AttributeTestOp"; }
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FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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GrProgramInfo* createProgramInfo(const GrCaps* caps,
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SkArenaAlloc* arena,
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const GrSurfaceProxyView& writeView,
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bool usesMSAASurface,
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GrAppliedClip&& appliedClip,
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const GrDstProxyView& dstProxyView,
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GrXferBarrierFlags renderPassXferBarriers,
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GrLoadOp colorLoadOp) const {
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GrGeometryProcessor* geomProc = AttributeTestProcessor::Make(arena, fMode);
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return sk_gpu_test::CreateProgramInfo(caps,
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arena,
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writeView,
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usesMSAASurface,
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std::move(appliedClip),
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dstProxyView,
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geomProc,
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SkBlendMode::kSrcOver,
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GrPrimitiveType::kTriangleStrip,
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renderPassXferBarriers,
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colorLoadOp);
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}
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GrProgramInfo* createProgramInfo(GrOpFlushState* flushState) const {
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return this->createProgramInfo(&flushState->caps(),
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flushState->allocator(),
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flushState->writeView(),
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flushState->usesMSAASurface(),
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flushState->detachAppliedClip(),
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flushState->dstProxyView(),
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flushState->renderPassBarriers(),
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flushState->colorLoadOp());
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}
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void onPrePrepare(GrRecordingContext* context,
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const GrSurfaceProxyView& writeView,
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GrAppliedClip* clip,
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const GrDstProxyView& dstProxyView,
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GrXferBarrierFlags renderPassXferBarriers,
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GrLoadOp colorLoadOp) final {
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SkArenaAlloc* arena = context->priv().recordTimeAllocator();
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// DMSAA is not supported on DDL.
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bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1;
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// This is equivalent to a GrOpFlushState::detachAppliedClip
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GrAppliedClip appliedClip = clip ? std::move(*clip) : GrAppliedClip::Disabled();
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fProgramInfo = this->createProgramInfo(context->priv().caps(),
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arena,
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writeView,
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usesMSAASurface,
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std::move(appliedClip),
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dstProxyView,
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renderPassXferBarriers,
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colorLoadOp);
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context->priv().recordProgramInfo(fProgramInfo);
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}
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template <typename V> void makeVB(GrOpFlushState* flushState, const SkRect rect) {
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V v[4];
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v[0].p = {rect.left() , rect.top() };
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v[1].p = {rect.right(), rect.top() };
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v[2].p = {rect.left() , rect.bottom()};
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v[3].p = {rect.right(), rect.bottom()};
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v[0].color = SK_ColorRED;
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v[1].color = SK_ColorGREEN;
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v[2].color = SK_ColorYELLOW;
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v[3].color = SK_ColorMAGENTA;
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fVertexBuffer = flushState->resourceProvider()->createBuffer(
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sizeof(v), GrGpuBufferType::kVertex, kStatic_GrAccessPattern, v);
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}
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void onPrepare(GrOpFlushState* flushState) override {
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if (fMode == AttrMode::kWacky) {
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struct V {
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SkPoint p;
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uint32_t pad0;
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uint32_t color;
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uint32_t pad1;
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};
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SkRect rect {fRect.fLeft/2.f, fRect.fTop/2.f, fRect.fRight/2.f, fRect.fBottom/2.f};
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this->makeVB<V>(flushState, rect);
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} else {
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struct V {
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SkPoint p;
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uint32_t color;
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};
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this->makeVB<V>(flushState, fRect);
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}
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}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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if (!fVertexBuffer) {
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return;
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}
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if (!fProgramInfo) {
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fProgramInfo = this->createProgramInfo(flushState);
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}
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flushState->bindPipeline(*fProgramInfo, fRect);
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flushState->bindBuffers(nullptr, nullptr, std::move(fVertexBuffer));
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flushState->draw(4, 0);
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}
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sk_sp<GrBuffer> fVertexBuffer;
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const AttrMode fMode;
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const SkRect fRect;
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// The program info (and both the GrPipeline and GrGeometryProcessor it relies on), when
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// allocated, are allocated in either the ddl-record-time or flush-time arena. It is the
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// arena's job to free up their memory so we just have a bare programInfo pointer here. We
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// don't even store the GrPipeline and GrGeometryProcessor pointers here bc they are
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// guaranteed to have the same lifetime as the program info.
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GrProgramInfo* fProgramInfo = nullptr;
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friend class ::GrOp; // for ctor
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using INHERITED = GrDrawOp;
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};
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} // namespace
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namespace skiagm {
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/**
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* This is a GPU-backend specific test that exercises explicit and implicit attribute offsets and
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* strides.
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*/
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class AttributesGM : public GpuGM {
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SkString onShortName() override { return SkString("attributes"); }
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SkISize onISize() override { return {120, 340}; }
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DrawResult onDraw(GrRecordingContext*, SkCanvas*, SkString* errorMsg) override;
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};
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DrawResult AttributesGM::onDraw(GrRecordingContext* rc, SkCanvas* canvas, SkString* errorMsg) {
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auto sdc = SkCanvasPriv::TopDeviceSurfaceDrawContext(canvas);
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if (!sdc) {
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*errorMsg = kErrorMsg_DrawSkippedGpuOnly;
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return DrawResult::kSkip;
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}
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sdc->clear(SK_PMColor4fBLACK);
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// Draw the test directly to the frame buffer.
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auto r = SkRect::MakeXYWH(10, 10, 100, 100);
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for (AttrMode m : {AttrMode::kAuto, AttrMode::kManual, AttrMode::kWacky}) {
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sdc->addDrawOp(AttributeTestOp::Make(rc, m, r));
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r.offset(0, 110);
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}
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return DrawResult::kOk;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new AttributesGM(); )
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} // namespace skiagm
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