1042c00130
This is mostly mechanical. The only interesting bit is that GrSLType was in include/private while SkSLType is in src/core so some #include patterns changed. Bug: skia:12701 Change-Id: I80bd86ee93796b145f86ded9b4cbf52f24fa59e5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497607 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
238 lines
9.1 KiB
C++
238 lines
9.1 KiB
C++
/*
|
|
* Copyright 2019 Google LLC.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "gm/gm.h"
|
|
#include "include/core/SkFont.h"
|
|
#include "include/effects/SkRuntimeEffect.h"
|
|
#include "src/core/SkCanvasPriv.h"
|
|
#include "src/gpu/GrDirectContextPriv.h"
|
|
#include "src/gpu/GrPaint.h"
|
|
#include "src/gpu/SkGr.h"
|
|
#include "src/gpu/effects/GrMatrixEffect.h"
|
|
#include "src/gpu/effects/GrTextureEffect.h"
|
|
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
|
|
#include "src/gpu/v1/SurfaceDrawContext_v1.h"
|
|
#include "tools/ToolUtils.h"
|
|
|
|
namespace {
|
|
|
|
// Samples child with a uniform matrix (functionally identical to GrMatrixEffect)
|
|
// Scales along Y
|
|
class UniformMatrixEffect : public GrFragmentProcessor {
|
|
public:
|
|
inline static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 4;
|
|
|
|
UniformMatrixEffect(std::unique_ptr<GrFragmentProcessor> child)
|
|
: GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) {
|
|
this->registerChild(std::move(child),
|
|
SkSL::SampleUsage::UniformMatrix(/*hasPerspective=*/false));
|
|
}
|
|
|
|
const char* name() const override { return "UniformMatrixEffect"; }
|
|
void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
|
|
bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; }
|
|
std::unique_ptr<GrFragmentProcessor> clone() const override { return nullptr; }
|
|
|
|
std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
|
|
class Impl : public ProgramImpl {
|
|
public:
|
|
void emitCode(EmitArgs& args) override {
|
|
fMatrixVar =
|
|
args.fUniformHandler->addUniform(&args.fFp,
|
|
kFragment_GrShaderFlag,
|
|
SkSLType::kFloat3x3,
|
|
SkSL::SampleUsage::MatrixUniformName());
|
|
SkString sample = this->invokeChildWithMatrix(0, args);
|
|
args.fFragBuilder->codeAppendf("return %s;\n", sample.c_str());
|
|
}
|
|
|
|
private:
|
|
void onSetData(const GrGLSLProgramDataManager& pdman,
|
|
const GrFragmentProcessor& proc) override {
|
|
pdman.setSkMatrix(fMatrixVar, SkMatrix::Scale(1, 0.5f));
|
|
}
|
|
UniformHandle fMatrixVar;
|
|
};
|
|
return std::make_unique<Impl>();
|
|
}
|
|
};
|
|
|
|
// Samples child with explicit coords
|
|
// Translates along Y
|
|
class ExplicitCoordEffect : public GrFragmentProcessor {
|
|
public:
|
|
inline static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 6;
|
|
|
|
ExplicitCoordEffect(std::unique_ptr<GrFragmentProcessor> child)
|
|
: GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) {
|
|
this->registerChild(std::move(child), SkSL::SampleUsage::Explicit());
|
|
this->setUsesSampleCoordsDirectly();
|
|
}
|
|
|
|
const char* name() const override { return "ExplicitCoordEffect"; }
|
|
void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
|
|
bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; }
|
|
std::unique_ptr<GrFragmentProcessor> clone() const override { return nullptr; }
|
|
|
|
std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
|
|
class Impl : public ProgramImpl {
|
|
public:
|
|
void emitCode(EmitArgs& args) override {
|
|
args.fFragBuilder->codeAppendf("float2 coord = %s + float2(0, 8);",
|
|
args.fSampleCoord);
|
|
SkString sample = this->invokeChild(0, args, "coord");
|
|
args.fFragBuilder->codeAppendf("return %s;\n", sample.c_str());
|
|
}
|
|
};
|
|
|
|
return std::make_unique<Impl>();
|
|
}
|
|
};
|
|
|
|
// Generates test pattern
|
|
class TestPatternEffect : public GrFragmentProcessor {
|
|
public:
|
|
inline static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 7;
|
|
|
|
TestPatternEffect() : GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) {
|
|
this->setUsesSampleCoordsDirectly();
|
|
}
|
|
|
|
const char* name() const override { return "TestPatternEffect"; }
|
|
void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
|
|
bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; }
|
|
std::unique_ptr<GrFragmentProcessor> clone() const override { return nullptr; }
|
|
|
|
std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override {
|
|
class Impl : public ProgramImpl {
|
|
public:
|
|
void emitCode(EmitArgs& args) override {
|
|
auto fb = args.fFragBuilder;
|
|
fb->codeAppendf("float2 coord = %s / 64.0;", args.fSampleCoord);
|
|
fb->codeAppendf("coord = floor(coord * 4) / 3;");
|
|
fb->codeAppendf("return half2(coord).rg01;\n");
|
|
}
|
|
};
|
|
|
|
return std::make_unique<Impl>();
|
|
}
|
|
};
|
|
|
|
SkBitmap make_test_bitmap() {
|
|
SkBitmap bitmap;
|
|
bitmap.allocN32Pixels(64, 64);
|
|
SkCanvas canvas(bitmap);
|
|
|
|
SkFont font(ToolUtils::create_portable_typeface());
|
|
const char* alpha = "ABCDEFGHIJKLMNOP";
|
|
|
|
for (int i = 0; i < 16; ++i) {
|
|
int tx = i % 4,
|
|
ty = i / 4;
|
|
int x = tx * 16,
|
|
y = ty * 16;
|
|
SkPaint paint;
|
|
paint.setColor4f({ tx / 3.0f, ty / 3.0f, 0.0f, 1.0f });
|
|
canvas.drawRect(SkRect::MakeXYWH(x, y, 16, 16), paint);
|
|
paint.setColor4f({ (3-tx) / 3.0f, (3-ty)/3.0f, 1.0f, 1.0f });
|
|
canvas.drawSimpleText(alpha + i, 1, SkTextEncoding::kUTF8, x + 3, y + 13, font, paint);
|
|
}
|
|
|
|
return bitmap;
|
|
}
|
|
|
|
enum EffectType {
|
|
kUniform,
|
|
kExplicit,
|
|
kDevice,
|
|
};
|
|
|
|
static std::unique_ptr<GrFragmentProcessor> wrap(std::unique_ptr<GrFragmentProcessor> fp,
|
|
EffectType effectType,
|
|
int drawX, int drawY) {
|
|
switch (effectType) {
|
|
case kUniform:
|
|
return std::make_unique<UniformMatrixEffect>(std::move(fp));
|
|
case kExplicit:
|
|
return std::make_unique<ExplicitCoordEffect>(std::move(fp));
|
|
case kDevice:
|
|
// Subtract out upper-left corner of draw so that device is effectively identity.
|
|
fp = GrMatrixEffect::Make(SkMatrix::Translate(-drawX, -drawY), std::move(fp));
|
|
return GrFragmentProcessor::DeviceSpace(std::move(fp));
|
|
}
|
|
SkUNREACHABLE;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
namespace skiagm {
|
|
|
|
DEF_SIMPLE_GPU_GM_CAN_FAIL(fp_sample_chaining, rContext, canvas, errorMsg, 232, 306) {
|
|
auto sdc = SkCanvasPriv::TopDeviceSurfaceDrawContext(canvas);
|
|
if (!sdc) {
|
|
*errorMsg = GM::kErrorMsg_DrawSkippedGpuOnly;
|
|
return DrawResult::kSkip;
|
|
}
|
|
|
|
SkBitmap bmp = make_test_bitmap();
|
|
|
|
int x = 10, y = 10;
|
|
|
|
auto nextCol = [&] { x += (64 + 10); };
|
|
auto nextRow = [&] { x = 10; y += (64 + 10); };
|
|
|
|
auto draw = [&](std::initializer_list<EffectType> effects) {
|
|
// Enable TestPatternEffect to get a fully procedural inner effect. It's not quite as nice
|
|
// visually (no text labels in each box), but it avoids the extra GrMatrixEffect.
|
|
// Switching it on actually triggers *more* shader compilation failures.
|
|
#if 0
|
|
auto fp = std::unique_ptr<GrFragmentProcessor>(new TestPatternEffect());
|
|
#else
|
|
auto view = std::get<0>(GrMakeCachedBitmapProxyView(rContext, bmp, GrMipmapped::kNo));
|
|
auto fp = GrTextureEffect::Make(std::move(view), bmp.alphaType());
|
|
#endif
|
|
for (EffectType effectType : effects) {
|
|
fp = wrap(std::move(fp), effectType, x, y);
|
|
}
|
|
GrPaint paint;
|
|
paint.setColorFragmentProcessor(std::move(fp));
|
|
sdc->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(x, y),
|
|
SkRect::MakeIWH(64, 64));
|
|
nextCol();
|
|
};
|
|
|
|
// Reminder, in every case, the chain is more complicated than it seems, because the
|
|
// GrTextureEffect is wrapped in a GrMatrixEffect, which is subject to the same bugs that
|
|
// we're testing (particularly the bug about owner/base in UniformMatrixEffect).
|
|
|
|
// First row: no transform, then each one independently applied
|
|
draw({}); // Identity (4 rows and columns)
|
|
draw({ kUniform }); // Scale Y axis by 2x (2 visible rows)
|
|
draw({ kExplicit }); // Translate up by 8px
|
|
nextRow();
|
|
|
|
// Second row: transform duplicated
|
|
draw({ kUniform, kUniform }); // Scale Y axis by 4x (1 visible row)
|
|
draw({ kExplicit, kExplicit }); // Translate up by 16px
|
|
nextRow();
|
|
|
|
// Third row: Remember, these are applied inside out:
|
|
draw({ kUniform, kExplicit }); // Scale Y by 2x and translate up by 8px
|
|
draw({ kExplicit, kUniform }); // Scale Y by 2x and translate up by 16px
|
|
nextRow();
|
|
|
|
// Fourth row: device space.
|
|
draw({ kDevice, kUniform }); // Same as identity (uniform applied *before*
|
|
// device so ignored).
|
|
draw({ kExplicit, kUniform, kDevice }); // Scale Y by 2x and translate up by 16px
|
|
draw({ kDevice, kExplicit, kUniform, kDevice }); // Identity, again.
|
|
|
|
return DrawResult::kOk;
|
|
}
|
|
|
|
} // namespace skiagm
|