932efed7c8
If the input SkStream has a length and position, do not copy and store LZW blocks or ColorMaps. Instead, mark the position and size, and read from the stream when necessary. This will save memory in Chromium's use case, which has already buffered all of its data. In the case where we *do* need to copy, store it on the SkStreamBuffer. This allows SkGifImageReader to have simpler code. Add tests. Change-Id: Ic65fa766328ae2e5974b2084bc2099e19aced731 Reviewed-on: https://skia-review.googlesource.com/6157 Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com> |
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SkGifImageReader.cpp | ||
SkGifImageReader.h |